Search found 336 matches

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by Diego
Fri 12 Jun 2020, 18:34
Forum: GM Only
Topic: Map for a Colony Ship like the USS Covenant
Replies: 3
Views: 2269

Re: Map for a Colony Ship like the USS Covenant

Lots of ship floor plans out there. If you want something simple however and something that could even be randomised, look up the board game Nemesis. It's back on kickstarter as we speak, but if you don't want to shell out that kind of money, it is available in steam workshop for tabletop simulator....
by Diego
Fri 12 Jun 2020, 16:10
Forum: GM Only
Topic: Sentry gun in Hope's Last Day
Replies: 42
Views: 11269

Re: Sentry gun in Hope's Last Day

They still wouldnt be able to improvise up a military grade sentry gun though. No matter how many survey tools and motion trackers they stick on it. Id probably just use the regular sentry gun stats but give it a -1/-1 and say its an older model sentry gun that they bought from a military surplus d...
by Diego
Fri 12 Jun 2020, 15:36
Forum: GM Only
Topic: Sentry gun in Hope's Last Day
Replies: 42
Views: 11269

Re: Sentry gun in Hope's Last Day

Might be possible to argue though, that on the frontier where these colonies are months away from anyone been able to come and help them, they are given leeway to have exceptional firepower on the off chance that they are targeted by an extremist organisation, pirates or slavers kind of deal. . I'd...
by Diego
Fri 12 Jun 2020, 15:16
Forum: GM Only
Topic: Sentry gun in Hope's Last Day
Replies: 42
Views: 11269

Re: Sentry gun in Hope's Last Day

...can't help but wonder what a civilian colony would be doing with sentry guns in the first place ... especially bearing in mind that they obviously, according to the movie, don't have access to military hardware, instead needing to improvise and employ seismic survey charges as weapons... In my g...
by Diego
Fri 12 Jun 2020, 15:11
Forum: GM Only
Topic: How would you rule this? (crit injury)
Replies: 44
Views: 13195

Re: How would you rule this? (crit injury)

We all seem to agree the rules dont adequately cover every situation that comes up in the game. We just dont seem to agree on how to handle it... whether you stick to the existing rules even if they dont make sense at all or if you come up with your own rules that actually make sense but arnt neces...
by Diego
Fri 12 Jun 2020, 03:22
Forum: GM Only
Topic: How would you rule this? (crit injury)
Replies: 44
Views: 13195

Re: How would you rule this? (crit injury)

So you're saying you're fine with skirting the rules against NPC's, but when it comes to PvP you become a complete rules lawyer? Yes, without hesitation. Also, maybe intentional or unintentional, but please grow up and stop with the obvious insults. Rules lawyer? 'seriously', show some civility. I ...
by Diego
Thu 11 Jun 2020, 14:59
Forum: GM Only
Topic: How would you rule this? (crit injury)
Replies: 44
Views: 13195

Re: How would you rule this? (crit injury)

yeah it pretty much does mean that. theres no realistic defense against someone who successfully sneaks up behind you with a shotgun. At that point all you can do is pray they dont roll any 6s and the GM explains it as a misfire or gun jam or they thought they had one more bullet/shell but didnt. t...
by Diego
Wed 10 Jun 2020, 22:17
Forum: GM Only
Topic: Underpowered explosives?
Replies: 31
Views: 8098

Re: Underpowered explosives?

. Um ... well, yes ... since it was directly and specifically based on ALIEN, I'd have been gravely disappointed had it not been so (even though they, too got some things wrong -- the Nostromo decks from the DLC's are just semi-random jumbles of compartments that provide great gameplay, for certain...
by Diego
Wed 10 Jun 2020, 18:48
Forum: GM Only
Topic: Underpowered explosives?
Replies: 31
Views: 8098

Re: Underpowered explosives?

Whereas to me, the movies are what's it's literally all about. No movies - no game - no discussion.
We'll just have to agree to disagree on the rest of it.
Hey, don't beat on all the games so much. Isolation was more Alien than even Aliens was :p
by Diego
Wed 10 Jun 2020, 04:46
Forum: GM Only
Topic: Underpowered explosives?
Replies: 31
Views: 8098

Re: Underpowered explosives?

I really like the idea of "giving it an initiative" or have it detonate at the end of an initiative turn. Maybe take the initiative from the player who threw/shot and add a modifier (maybe 1 or 2D6?). If initiative goes over 10, you keep going up the initiative beginning at 1 on the next ...
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