How do you feel about the rules for explosives with dice rolling for Blast damage? To me they feel a bit underwhelming and I felt the same way about fall damage in Forbidden Lands (FbL). I'm preparing my first session so am going through the rules and want to have this thought through if it comes up in play...
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Fall damage in FbL is deteremined by If height in meters ≥ 3 m, then roll X Base Dice where X = height in meters – 2. So if a player falls from 10 m the GM rolls 8 Base Damage and each success deals 1 damage to strength. We had a situation where a player was dropped from 18 m, so I rolled 16 Base Dice and the player only suffered 2 points of damage to strength due to lack of successes...
In Alien, this has now been replaced with damage equal to height (m) ÷ 2. No rolls, just straight up damage. In my example my player would've suffered 8 points of damage to strength. So I've decided to use the rule from Alien but make a Talent that a player can pick to use Mobility to lower damage from falling.
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Now to the issue; Explosives suffers the same issue in Alien that Fall damage does in FbL. Has anyone made any changes to the rules that you feel work? I'd prefer to have some kind of increased Base damage but allow a mobility roll to decrease it. What do you, who have played the game, think?