So you're saying you're fine with skirting the rules against NPC's, but when it comes to PvP you become a complete rules lawyer?
Yes, without hesitation. Also, maybe intentional or unintentional, but please grow up and stop with the obvious insults. Rules lawyer? 'seriously', show some civility.
I get it, we're never going to agree on this, but to the OP, I'd advice against following your advice due to how many times I've seen this kind of strictness devolve into absurdity and split groups up.
Yep, said that in a previous post, we aren't going to agree and my points are for the OP. I have seen pvp devolve so quickly because someone feels cheated because when it mattered to them, the rules weren't followed. Follow the rules and no one can have an objection, it's fair. This links back to above where yes, I have stated several times now, I would handle things differently with an NPC rather than a PC, because with a PC you need the person who has just lost their character not to feel cheated. I hope that the OP understands that.
but I firmly believe that they'd agree with me on the "do it the narrative way" instead of rolling for crit when you put a shotgun to the back of the head of someone who doesn't even know you're doing it.
Putting words in the designers mouths in order to make your point.... yeesh. I'm not touching this.
Sure... it would... but only if you're the one playing the murderer that plans on cold-bloodedly murder everyone else in the party... and how many players plan to do that?
Not sure why you added 'in the party'. If your running stealth the way you have described the victim does not need to be a PC, it could be an NPC. Also really doesn't have to be murderers, could actually be people who aren't murderers. You are allowing people to pick the crits, so by just aiming at none lethal parts of the body they have ways of inflicting crits that are lethal or non-lethal, quite handy actually. Though I'd like to elaborate on this a little more in a second.
I mean, these feel like straw man arguments to me.
Interesting when people bring up the strawman defence because pretty much always it is not a strawman argument. Though interestingly above when you tried to refute my argument by saying it would only benefit murderers when it clearly has other value is a strawman argument. Given this argument stemmed from allowing stealth checks to effectively usurp normal combat, discussing the impact that has on the value of the skill 'is relevant' to the discussion.
the whole argument of it increasing the value of mobility or devaluing killer is kindve silly since the GM is supposed to make the characters for cinematic scenarios anyway because how agendas work and for the specific reason that players cant min/max if the GM makes the characters.
I had to actually go back to the OP's post and look at what he put. I can however confirm he never said he was only talking about cinematic scenarios. So this part of the discussion would be relevant to those of us who have ongoing campaigns.
I'm not sure why you're attacking my post with questions asked in good faith as being 'strawman' arguments or that my position that you should be careful about unbalancing the game with your proposed changes as being silly.
Try and not take it personally, some people can't deal with people not agreeing with them and so rather than discuss like adults devolve into making attacks. I thought your questions were very pertinent. I would hazard a guess people might be getting so emotional over the topic because it would affect how they have generally done things already and feel that it infringes on something they stand to gain/lose.