Quick and maybe I totally missed it somewhere in the rules.
But what does the armor stat in the weapon stat cards in the book mean I see some are one, others are 2 or 3 or a minus One?
So what I am mything in this?
ARMOR MODIFIER: All weapons have an armor modifier which is applied to any armor level before determining penetration. The armor modifier is not applied if the target has no armor at all.
Awesome. Thanks, @Fenhorn.Yes with an M9 you need to roll get the damage up to 3 (or more) to penetrate the car because of the poor armour penetration of the M9. But if you don't get 3+ damage you can always hope to hit the wheels.
Yes with an M9 you need to roll get the damage up to 3 (or more) to penetrate the car because of the poor armour penetration of the M9. But if you don't get 3+ damage you can always hope to hit the wheels.
YesYes with an M9 you need to roll get the damage up to 3 (or more) to penetrate the car because of the poor armour penetration of the M9. But if you don't get 3+ damage you can always hope to hit the wheels.
Since we're chatting modifiers, am I also correct in stating that the various modifiers in play in the above car chase sequence (for ease, say daylight and fair weather) are:
-1 for NPC moving target
-2 for PC's vehicle movement
+2 for large target
So, net -1 mod? A called shot on the vehicle would be an additional -2?
As a suggestion (which isn't really in the RAW) you might consider treating the passengers as being in "partial cover". In other words, you can see their head/arms through the rear windshield and can aim at them, assuming no bullet-proof glass. Then it would be a net -3 modifier and, if successful, a roll on the hit-location table with head/arms being unprotected and torso/legs having Armour 1.Yes with an M9 you need to roll get the damage up to 3 (or more) to penetrate the car because of the poor armour penetration of the M9. But if you don't get 3+ damage you can always hope to hit the wheels.
Since we're chatting modifiers, am I also correct in stating that the various modifiers in play in the above car chase sequence (for ease, say daylight and fair weather) are:
-1 for NPC moving target
-2 for PC's vehicle movement
+2 for large target
So, net -1 mod? A called shot on the vehicle would be an additional -2?