The dwarf clan of the Meromannians' old high seat Wailer's Hold was notorious for its strong fortifications. The disappointment was all the greater when the clan was forced to flee the city and let it fall under Zygofer's control. However, the misgrown and the rust brothers never managed to get through the sealed gate that guards the city's rich mine. The gate is said to be open only by the royal key inherited through the succession of the Meromannians. Now that the Blood Mist has eased, the current holder and heir to the Meromannian throne, Tormund Halfhand, has promised to bring his tormented clan back to their home to wake up the sleeping mine and rebuild the city. He thinks he is returning to a desolate place, but adventurers visiting the ruins talk about sounds from the underworld, about echoing blows in the caves down there, as if the mine were haunted by the clan's betrayed ancestors.
I have published an adventure site for Wailer's Hold, inspired by several hooks in the core game. The adventurers will meet dwarfs, ghosts, drakewyrms, whiners, abyss worms, more dwarfs and maybe even a god.
Dowload the adventure site here: https://www.drivethrurpg.com/product/39 ... id=1244866.