Mon 08 Jun 2026, 23:23
I don't think this question has been adequately answered. It'd be great to hear from a dev or a mod with inside info. Assuming the target of a ranged attack (not in the same hex) is hit, and the hit location die indicates the torso, how should that be handled?
The target's torso is on the ground, pretty much ruling out a direct hit. The ground is, in effect, providing cover for the target's torso.
Does this damage location die roll result effectively turn the rolled hit into a miss?
If the ground is cover, one can fire behind cover but the rules are clear that, in that case, the head and arms are exposed. Here, again, a hit to the torso would transform into a miss, no? This would include the legs too.
If all this is accurate, then prone is a pretty powerful combat position as the shooter can only take damage from a bullet if the hit location die result indicates head or arms. AND, the prone target position already gives shooters a -1 penalty on the to hit roll.
Now let's address the realism aspect of the above rules interpretations. On one hand, there's some realism there because a prone individual offers a much smaller target profile. Naturally, a prone target should be considerably harder to hit than an upright or crouching target. On the other hand, it seems kind of unrealistic that someone lying prone could never be hit in the legs or torso.
Couldn't a bullet hit a prone target in the collar area and penetrate the upper torso? Is that how a torso hit location result should be interpreted? In that case, the only advantage to being prone is the -1 to hit penalty. That seems a little harsh.
I thought writing this out might bring clarity, but I'm no closer to a definitive answer. All you rules lawyers out there, please weigh in.
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