I thought rel had more to do with it mechanically working or not...rather than chance of it jamming (which is in the combat/ammo dice).
"REL stands for reliability rating. Wear and damage can reduce this rating, but it can never go above its starting value." Pg 92 players manual.
All the zip/pipe home rew guns are REL3 (same with improvised mortar). So most of the normal manufactured guns are all 5..with the few exceptions like m60 starting at a 4.
So REL seems more about it eventually breaking if you dont take care of it/repair it. Barrel change outs, springs or other parts etc.
Think of it as hitpoints/damage your gun or vehicle can take.
Pg 65
"PUSHING & RELIABILITY: If you push your roll, you must also re-roll all ammo dice not showing or . Ammo dice have a symbol on the one (1) side, just like base dice. When pushing, each on a base die or an ammo die will reduce the reliability rating of the weapon by 1. Any rolled in the initial roll (before pushing) are also counted.
This means rolling more ammo dice will risk damaging your fi rearm – but only when you push the roll. If your weapon breaks due to pushing, it does so after the current attack is resolved. Read more about damage to gear and repairs on page 91.
WEAPON JAM: If you roll two or more on your base dice or ammo dice after pushing, your weapon jams immediately after resolving the attack (any or rolled still apply), in addition to the reduced reliability.
Until the jam is cleared, the weapon cannot be fi red.
Clearing a jam is a slow action and requires a skill roll for the weapon (i.e. RANGED COMBAT or HEAVY WEAPONS).
Multiple attempts are allowed."
I am guessing the m60 is a REL4 due to the barrel melt issues more than others?? I remember hearing stories of change outs and issues etc.
Found this quick to give visual and more :
https://www.reddit.com/r/guns/comments/ ... of_an_m60/