Sat 05 Mar 2022, 22:46
I was just coming here to ask a question about Resilience so I'll piggyback here.
So, a bus with Resilience of 5. Does that mean over 5 points of damage has be delivered in one attack, one round, or just over time to deliver a point of damage to the vehicle?
Since MYZ is not usually about micromanaging, I'm wondering if the resilience is meant to be per-attack. But in that case, some of the bigger vehicles would be nearly impossible to damage without mythic artifacts, RPGs and so forth.
If it's per round that makes some sense, but in a way it's like keeping track of temporary "hit points" for the vehicle that renew each round.
If it's cumulative, that makes sense, but it means the most amount of tracking . . . every time a vehicle takes damage we have to track it but then that's likely most realistic.
Anyone can share thoughts and experiences? Thanks so much!