I'm curious as to what others use as the base barter value for gear/loot. Many games have the value of an item be reduced for sale but TW2K doesn't seem to have that (or I missed it). Is the barter value the base value modified by the current reliability and Persuasion rolls?
Does that mean someone could sell something for more than the base value by rolling well on the Persuasion test?
Just trying to find the balance between not screwing my players, players looting, and keeping scarcity a thing.