Happy Holidays All!
So I'm ramping up for my upcoming game which will be using the Ruins of Symbaroum rules, and i wanted to get some feedback on how DMs will be handling corruption. And my apologies if this has already been covered.
So for anyone who's played the original Symbaroum, you know that when a spellcaster exceeds his resolute value in corruption, the caster becomes an abomination. That mechanic does not exist in RoS (5e).
Does anyone have any rules they plan on using to reflect this danger in 5e? Not necessarily to have the end result to become an abomination, but something to retain that "cost" from the native rules. If Jacob or any of the designers have any thoughts I'd love to hear those as well.
One idea I've kicked around is when the caster reaches twice their corruption threshold they lose all temporary corruption and gain 1 permanent corruption.
An alternate to that would be to insert a saving throw when they reach twice their corruption threshold with a failure resulting in the point of permanent corruption as described above.
And one more idea is to make the permanent corruption gained 1D4.
Thoughts, ideas, suggestions?