Barbarianbob
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Posts: 262
Joined: Sat 16 Jan 2021, 02:16

Corruption discussion

Mon 27 Dec 2021, 07:18

Happy Holidays All!

So I'm ramping up for my upcoming game which will be using the Ruins of Symbaroum rules, and i wanted to get some feedback on how DMs will be handling corruption. And my apologies if this has already been covered.

So for anyone who's played the original Symbaroum, you know that when a spellcaster exceeds his resolute value in corruption, the caster becomes an abomination. That mechanic does not exist in RoS (5e).

Does anyone have any rules they plan on using to reflect this danger in 5e? Not necessarily to have the end result to become an abomination, but something to retain that "cost" from the native rules. If Jacob or any of the designers have any thoughts I'd love to hear those as well.

One idea I've kicked around is when the caster reaches twice their corruption threshold they lose all temporary corruption and gain 1 permanent corruption.

An alternate to that would be to insert a saving throw when they reach twice their corruption threshold with a failure resulting in the point of permanent corruption as described above.

And one more idea is to make the permanent corruption gained 1D4.

Thoughts, ideas, suggestions?
 
n4tune8
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Location: Montreal, Canada

Re: Corruption discussion

Mon 27 Dec 2021, 12:40

In Ruins of Symbaroum, you can find the information on page 38, buried in the Corruption categories table. When a character's permanent Corruption is over its threshold: "Your Shadow becomes completely black and your character must become a NPC as you are overwhelmed by the burdens you bear." In other words, they become an abomination (it is assumed they would have accumulated a few marks of Corruption by then, getting them closer to an abomination already).
Characters already have a 10% chance (1-2 on the d20 when they get a Mark of Corruption) to increase their permanent Corruption by 1 every time they get temporary Corruption past their threshold and fail their Corruption check. I would not suggest increasing permanent Corruption by 1d4, that's just too harsh in this game. The threshold is very low for characters with low Charisma.
 
Barbarianbob
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Re: Corruption discussion

Mon 27 Dec 2021, 17:33

In Ruins of Symbaroum, you can find the information on page 38, buried in the Corruption categories table. When a character's permanent Corruption is over its threshold: "Your Shadow becomes completely black and your character must become a NPC as you are overwhelmed by the burdens you bear." In other words, they become an abomination (it is assumed they would have accumulated a few marks of Corruption by then, getting them closer to an abomination already).
Characters already have a 10% chance (1-2 on the d20 when they get a Mark of Corruption) to increase their permanent Corruption by 1 every time they get temporary Corruption past their threshold and fail their Corruption check. I would not suggest increasing permanent Corruption by 1d4, that's just too harsh in this game. The threshold is very low for characters with low Charisma.
Oh cool! Yes i missed that. Page 38. I'll be checking that out right away!

I may still consider what I have as an option, to add a little RP and drama to exceeding your threshold, but that's just a thought at this point.

Thanks again
 
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Jacob Rodgers
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Re: Corruption discussion

Mon 27 Dec 2021, 18:04

Remember that every time you exceed your threshold with temporary Corruption, you have to make a roll to avoid getting a mark of Corruption, so that will hopefully provide drama and RP opportunities.
 
Barbarianbob
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Re: Corruption discussion

Mon 27 Dec 2021, 22:32

Remember that every time you exceed your threshold with temporary Corruption, you have to make a roll to avoid getting a mark of Corruption, so that will hopefully provide drama and RP opportunities.
Yes, thank you Jacob. And I totally missed what 4tune8 points out on page 38. That is exactly what i was looking for. Not sure how i missed that lol!
 
SoulAngel
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Re: Corruption discussion

Mon 27 Dec 2021, 23:27

I will also start soon the last campaign with my player. We are at the creation process (i think they'll start around lvl 9) so i think i'll be able to provide some feedback on how it goes!
 
Barbarianbob
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Re: Corruption discussion

Tue 28 Dec 2021, 04:29

I will also start soon the last campaign with my player. We are at the creation process (i think they'll start around lvl 9) so i think i'll be able to provide some feedback on how it goes!
Nice!
 
sandor7
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Joined: Tue 06 Jul 2021, 04:58

Re: Corruption discussion

Wed 29 Dec 2021, 05:12

In Ruins of Symbaroum, you can find the information on page 38, buried in the Corruption categories table. When a character's permanent Corruption is over its threshold: "Your Shadow becomes completely black and your character must become a NPC as you are overwhelmed by the burdens you bear." In other words, they become an abomination (it is assumed they would have accumulated a few marks of Corruption by then, getting them closer to an abomination already).
Unless they reduce their corruption and take a day off, at which time the mark goes away.
Characters already have a 10% chance (1-2 on the d20 when they get a Mark of Corruption) to increase their permanent Corruption by 1 every time they get temporary Corruption past their threshold and fail their Corruption check.
I dont think this statement is accurate, because they have to fail their corruption check before the mark of corruption table even comes into play: they have to roll to see if they roll on the mark of corruption table at all, only then will there be a 10% chance of getting a permanent corruption. If my threshold is 10, and i have 11, then i only 1d20: on a result of 1 i would roll on the mark of corruption table. There would be a 5% chance to roll on the table, then there would be a 10% chance for a permanent corruption (whats the math on that?).

"If your total Corruption (temporary plus permanent) exceeds your Corruption Threshold, you must make a Corruption check, to see if you can bear so much darkness. Roll a d20. If the result is equal to or less than the amount by which your current Corruption exceeds your Threshold, you will gain a mark of Corruption (see the Marks of Corruption table). The mark fades 24 hours after your total Corruption drops below your Corruption Threshold."

This is one of the reasons i'm really eager to see this system in play at a table, because permanent corruption seems pretty difficult to get. And it seems most mystic subclasses have some way to mitigate their corruption pretty consistantly and easily. These two factors make corruption seem more like a nuisance than a real threat.
 
n4tune8
Posts: 41
Joined: Thu 22 Apr 2021, 22:11
Location: Montreal, Canada

Re: Corruption discussion

Wed 29 Dec 2021, 05:53

In Ruins of Symbaroum, you can find the information on page 38, buried in the Corruption categories table. When a character's permanent Corruption is over its threshold: "Your Shadow becomes completely black and your character must become a NPC as you are overwhelmed by the burdens you bear." In other words, they become an abomination (it is assumed they would have accumulated a few marks of Corruption by then, getting them closer to an abomination already).
Unless they reduce their corruption and take a day off, at which time the mark goes away.
Characters already have a 10% chance (1-2 on the d20 when they get a Mark of Corruption) to increase their permanent Corruption by 1 every time they get temporary Corruption past their threshold and fail their Corruption check.
I dont think this statement is accurate, because they have to fail their corruption check before the mark of corruption table even comes into play: they have to roll to see if they roll on the mark of corruption table at all, only then will there be a 10% chance of getting a permanent corruption. If my threshold is 10, and i have 11, then i only 1d20: on a result of 1 i would roll on the mark of corruption table. There would be a 5% chance to roll on the table, then there would be a 10% chance for a permanent corruption (whats the math on that?).

"If your total Corruption (temporary plus permanent) exceeds your Corruption Threshold, you must make a Corruption check, to see if you can bear so much darkness. Roll a d20. If the result is equal to or less than the amount by which your current Corruption exceeds your Threshold, you will gain a mark of Corruption (see the Marks of Corruption table). The mark fades 24 hours after your total Corruption drops below your Corruption Threshold."

This is one of the reasons i'm really eager to see this system in play at a table, because permanent corruption seems pretty difficult to get. And it seems most mystic subclasses have some way to mitigate their corruption pretty consistantly and easily. These two factors make corruption seem more like a nuisance than a real threat.
That's why I included "...and fail their Corruption check". My statement is still accurate.
As for becoming an abomination, what I meant is that a character that reached such high permanent Corruption is likely to have accumulated signs of Corruption that they didn't have time to deal with. But yeah, someone with plenty of time can rest and get rid of temporary Corruption and therefore the signs that come with that. Problem is, during an adventure, sometimes you don't have plenty of time and you must make a hard choice between getting Corruption and saving your friends or not.
 
sandor7
Posts: 47
Joined: Tue 06 Jul 2021, 04:58

Re: Corruption discussion

Wed 29 Dec 2021, 06:29

In Ruins of Symbaroum, you can find the information on page 38, buried in the Corruption categories table. When a character's permanent Corruption is over its threshold: "Your Shadow becomes completely black and your character must become a NPC as you are overwhelmed by the burdens you bear." In other words, they become an abomination (it is assumed they would have accumulated a few marks of Corruption by then, getting them closer to an abomination already).
Unless they reduce their corruption and take a day off, at which time the mark goes away.
Characters already have a 10% chance (1-2 on the d20 when they get a Mark of Corruption) to increase their permanent Corruption by 1 every time they get temporary Corruption past their threshold and fail their Corruption check.
I dont think this statement is accurate, because they have to fail their corruption check before the mark of corruption table even comes into play: they have to roll to see if they roll on the mark of corruption table at all, only then will there be a 10% chance of getting a permanent corruption. If my threshold is 10, and i have 11, then i only 1d20: on a result of 1 i would roll on the mark of corruption table. There would be a 5% chance to roll on the table, then there would be a 10% chance for a permanent corruption (whats the math on that?).

"If your total Corruption (temporary plus permanent) exceeds your Corruption Threshold, you must make a Corruption check, to see if you can bear so much darkness. Roll a d20. If the result is equal to or less than the amount by which your current Corruption exceeds your Threshold, you will gain a mark of Corruption (see the Marks of Corruption table). The mark fades 24 hours after your total Corruption drops below your Corruption Threshold."

This is one of the reasons i'm really eager to see this system in play at a table, because permanent corruption seems pretty difficult to get. And it seems most mystic subclasses have some way to mitigate their corruption pretty consistantly and easily. These two factors make corruption seem more like a nuisance than a real threat.
That's why I included "...and fail their Corruption check". My statement is still accurate.
As for becoming an abomination, what I meant is that a character that reached such high permanent Corruption is likely to have accumulated signs of Corruption that they didn't have time to deal with. But yeah, someone with plenty of time can rest and get rid of temporary Corruption and therefore the signs that come with that. Problem is, during an adventure, sometimes you don't have plenty of time and you must make a hard choice between getting Corruption and saving your friends or not.
I realize my post was a convoluted mess, but i was just wanting to point out that the statement you made does not realisticly represent the chances of gaining permanent corruption using this method: if both rolls are factored in to the calculation of the percent chance, the numbers only come to a 10% chance of gaining a permanent corruption if the chances of failing the corruption check is 100%, which would only happen if the character was 20 corruption over their threshold. If this is not the case (and i would argue it would rarely be), the chances of gaining a permanent corruption are much lower than the 10% originally quoted. The statement i was trying to make was that each point past the threshold would rarely have a 10% chance of yielding a permanent corruption, making the main part of the statement inaccurate. All im saying is the chances of this devestating, ever-present danger of corruption, and becoming an abomination, seems very unlikely and, hence, not that much of a threat.

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