But the film noir aspect isn’t even mentioned once in this 36:24 long interview with Tomas. Maybe there is a lot of film noir themes in the game anyway, but it’s hard to know from what’s been said so far. I did hear that Tomas said a few things about what could happen during a case, but what I’m looking for is the specific ”Marlowesque” aspect of the setting. Ridley Scott has mentioned it in several interviews. By Marlowesque, he obviously meant in the style of Philip Marlowe, the main character in several of Raymond Chandler’s novels.
The Noir influence in Cyberpunk is of course indisputable. Interestingly enough, one might even claim it's the theatrical release of Bladerunner (with Deckard's voice-over and the whole kaboodle) that bears some responsibility for bringing it in — bearing in mind that Bladerunner is very much "proto-Cyberpunk", as it predates the genesis of the genre by several years — as the movie heavily influences, perhaps even defines, the genre once it coalesces.
Somewhat perversely though, the
only Cyberpunk TTRPG I can off-hand recall seeing to date that really makes a big point of bringing in Noir as a central element into the game's style and narrative is the Altered Carbon RPG, which dedicates several pages to discussing Noir themes and characters.
It would certainly well behoove a Bladerunner TTRPG to do likewise, I feel.
EDIT: And cigarettes and bourbon. Definitely cigarettes and bourbon.
EDIT 2: Or rather, "Johnnie Walker Black Label", of course. And cigarettes.