First, thank for the pdf and all the job done.
I've several questions and remark
1/ The new rules chapter is very odd... i think it's more a GM guide stuff.
2/ About corruption (p.37):
To be clear, this happen only if you roll a 1-2 on your mark of corruption.However, sometimes youwill gain permanent Corruption, usually by taking up a powerful magical item or by exceeding your Corruption Threshold
3/Character origin:
a/ Ability score
I notice that some origin have only 3 ability score points (changeling, elves, goblin, ogres, trolls, undead) increase and some 4 (abducted human, dwarve, human).
Is it an error or not... because it's harsh.
c/ Hit dice
I think it's so strange to have the same hit dice value for an ogre or a human or a troll? Same for class, everyone is at D8 (except goblins)
d/ Remark
I think (hope) this is a mistake but on p.73, for Common Folk, on ski proficiencies, you don't have "choose one": is it a miss... or does he have 4 skills?
4/ Classes & Feats
a/Ritual
Maybe it will be explained more in detail in the GM guide but for now, i don't see the point of rituals. According to p.107, when you are ritualist, you take permanent corruption equal half the spell lvl (rounded up)... but clearty, taking a 8th level spell as ritual... give you 4 permanent points of corruption... who will really learn ritual??? Imagine you learn 4 ritual, one lvl 1, one lvl 2, one lvl 3, one lvl 4 and one lvl 5 (which is a class features (learning ritual), you will have 1+1+2+2+3 (so 9 permanent corruption). ==> Is ritualist really a feature or more a burden? I think that maybe you can take 1 permanent corruption by learning them and only 1 temporary for launching them... making this feature far more useful.
b/Feats
There is not a lot of feats.
c/ Remarks
I'm very surprised that 3 of the most iconic "talent/boon" are not available to everyone: bushcraft (which is, in all campaign, totally mandatory (even if in this version, this is the old symbaroum bushcraft with no bonus in wild/dark davokar, only finding food part). As the talent "loremaster", which allow you to understand old symbarian, it's only available for elven and ordo magica and only lvl 9... so before lvl9, no one can understand this language et if you don't have this class in your group, you're kind of lost/stuck); how do you manage that for campaign (in the tomb of dying dream, you have old symbarian stuff so no way for players to understand it?).
And finally, "Shadow-sight", the hard discount version of Witchsight (only see the shadow of people... but not environment stuff), which is only available for Abducted human.
So i'm surprised, especially for witchsight and loremaster, is it intended? Does it mean that in ROS, seeing the shadow of a person will be harder?
And for eg, the witch hunter (so the guys specialized in finding corrupted person... have no way to detect corrupt person except taking holy smoke ritual... hard no and not so logic? And no possibility to detect a corrupted place... i know there is a lot of wichsight roll in symbaroum campaign, and often to detect useful stuff!
Maybe put in a feat some of the "loremaster" features, as another feat with witchsight ability, and another one for bushcraft... like that, you can be more flexible?