I've made some house-rules for groups travelling through Davokar or difficult regions of Ambria.
My intention was to have some guides to consider the preparations for such an expedition and how to play the fatigue and dangers of such an endeavour.
This rules draw heavily from the ones from The One Ring and I've tried to be as true to the considerations from the various books of Symbaroum as possible.
My concern with the official rules is that they rely too much on tables and generating random events on the fly, which for me drags the rhythm of the game.
Hope you can find some help in these rules:
https://drive.google.com/file/d/1Rvq5PE ... sp=sharing