Has anyone looked at their NPCs skill and talent levels so they can scale them to give a greater challenge to the player characters?
I was thinking of giving a standard number of advances to represent differing experience 'levels'..
Something along the lines of:
Novice/Green: No advances beyond character generation.
Experienced: Up to 5 additional skill levels or talent ranks.
Veteran: 5-10 additional skill levels or talent ranks.
Elite: 10+ additional skill levels or talent ranks.
Not sure how this would actually work in terms of additional threat towards the PCs, but I was wondering if anyone had done anything similar?