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Trying to understand push rolls: so players know that an item will be broken?
Posted: Fri 07 Aug 2020, 12:12
by perakob
Hi, I am new to the Forbidden lands, am reading up on the rules now.
Is it correct that if a player fails a dice roll - and using an item with 1 die bonus that comes up a one - she knows that if she pushes the roll the item WILL be broken?
Thanks for any clarification.
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Fri 07 Aug 2020, 12:18
by Fenhorn
Yup, but do remember that if you or an item brake during a successful skill roll, the task is still successful. So if you climb a wall with a rope and succeeds but the rope broke, then you still managed to climb the wall. A glass half full so to speak.
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Fri 07 Aug 2020, 12:23
by perakob
Thanks!
A brutal, but exciting system.

Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Fri 07 Aug 2020, 12:51
by lupex
We had a fight where a player kept breaking swords, that he had taken from some prison guards, I think it was about four swords in total. In character he kept muttering about the either rubbish or clever village smith making inferior weapons!
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Fri 07 Aug 2020, 17:18
by perakob
Cool!
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Wed 30 Apr 2025, 22:24
by Boamvndvs
Yup, but do remember that if you or an item brake during a successful skill roll, the task is still successful. So if you climb a wall with a rope and succeeds but the rope broke, then you still managed to climb the wall. A glass half full so to speak.
I thought so too, but look at the example on page 50, "Nirmena takes a tumble!"
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Thu 01 May 2025, 00:15
by Fenhorn
Yup, but do remember that if you or an item brake during a successful skill roll, the task is still successful. So if you climb a wall with a rope and succeeds but the rope broke, then you still managed to climb the wall. A glass half full so to speak.
I thought so too, but look at the example on page 50, "Nirmena takes a tumble!"
That example is actually wrong. The original Swedish example doesn't say that:
<> Repet skaver mot en vass stenkant och går nästan av. Dess redskapsbonus sänks till +1.
ENG: The rope is scraped against a sharp rock and almost breaks. It's gear bonus is reduced to +1.
This is a skill driven system. That means that if a skill roll is successful, you succeed. It doesn't matter if you become broken (by pushing the roll) or if a gear breaks, you still succeed. You have to come up with a narrative. A weapon hits but also takes damage or even brakes in the attack. With climbing, you could say that the rope was damage or even breaks, but you at the last minute managed to grab the top of the cliff.
So, the example is wrong.
Re: Trying to understand push rolls: so players know that an item will be broken?
Posted: Thu 01 May 2025, 09:12
by Boamvndvs
So, the example is wrong.
You are right. Excellent! It seems one needs the Swedish version to understand the game. I used it to understand the 'leading the way mishaps':
viewtopic.php?t=6584&start=10.