I need some help working through a situation because I think I must have missed something in the rules.
Situation: 2 Society members (Abbott and Costello) are facing off against a cultist (Bob). All three have a knife and all are trained in close combat.
Initiative cards dealt: Abbott: Ace, Bob the Cultist: 3, Costello: 6
Round 1: Abbott slices at Bob and scores 2 successes - does 1 damage and chooses to outmaneuver - they swap cards (Bob now has the Ace and Abbott the 3)
What happens when the GM calls out phase 3? - Does Abbott go again or is he done for the round?
At phase 6 - Costello stabs Bob and gets 2 successes he also does 1 damage and chooses to outmaneuver (Bob now has the 6 and Costello the Ace)
No other cards - the round ends. Bob never gets his turn or does he go at the end?
Round 2: Costello- Ace, Abbott- 3, Bob- 6)
Depending on the answer to the 1st question above either Bob may never get an action or the PCs will have had 4 actions to Bob's 1.
Two sixes on say 6 dice (4 physique / 2 close combat) will happen just over 25% of the time. With 7 dice it goes to 33% - easy for new characters to be in this range.
What am I not understanding in the reading of the rules?