So, I've reached a place in my campaign where my players have begun actually using the artifacts from the Ravens Purge. They've realized the power of the artifacts are well worth the cost and risk of drawing attention to them. Last night they "ruined" a well thought out encounter by using the crown and thereby negating a great part of the story I'd planned for them. A story I thought would have been much interesting for all of us, both me and my players. This made me reevaluate the Stanengist. As per written, the crown, with 3 gems in it, cast Dispel Magic at D6 power level if magic targets the wearer or within NEAR. This was quite powerful in the first print of the game but with the rules regarding magic using NPCs in the second print, the D6 power level is even more powerful. And at no cost of willpower. And not only once a day as for most magic items. As I read the rules, it's a bit ambiguity as to whether you should just dispel D6 power levels from incoming spells or if you should roll for overcharge/magic mishap, since it's the crown (actually the elfs?) casting the spell and not the wearer. Not being forced to roll for overcharge/mishap and with most NPC magic users being able to cast power level 1 - 3 spells practically nullify the use of magic users as an enemy in encounters. I don't mind my players having powerful artifacts, since they often come with a drawback. However, I still want some sense of risk to the PCs. Pretty much like the ongoing discussions about the talents lucky/executioner.
I've been thinking of altering the power level to D3 or D4 and also to roll for overcharge/mishap but with drawbacks mainly affecting the crown if it's fitting the narrative.
What are your thoughts about this? I'd love to hear how the rest of you have played this.