Weapon skills. I get that weapons are different and skill with a spear doesn't translate 1:1 to skill with an axe. But this is the only game I've ever seen that's so granular, and aside from a single weapon group you maybe get at character creation, there is zero crossover. In Legend of the Five Rings (1st-4th editions), for example, you would have the kenjutsu (swords) skill, which covered short swords, long swords, and big two-handed swords. If you picked up a spear, you might not have any skill in it, but at the very least a great swordsman would also have a high Agility score. And that's more granular that most games, which usually have a single "Fighting" or "Melee" skill, and then possibly a specialization or special techniques that only work with certain weapons.
But TOR doesn't even have that. Except for the Body attribute (which requires a point of hope to use), there is zero crossover. A master of the longsword somehow becomes completely clueless when he picks up... a slightly shorter sword.
And I can't handle that. I need to find some way to reconcile it, but I don't know how. Something bouncing around my head is this:
If you're using a weapon from the same weapon group, your skill is reduced by 1, aaand, some kind of extra drawback. If you're using a weapon from a different weapon group, your skill is reduced by 2 and said drawback would be even worse.
I dunno, y'all, any ideas?