First thing, this post is not about in world circumstances that would force characters to just press on and hurry in a dungeon. Not this post.
This post is about mechanics that would encourage players to not rest, or punish them for this slightly making decision about rest, well, an actual decision.
What I already modified is that I took rest mechanics from MY0 which makes healing cost water and food. This gives for more planned approach for adventure sites, you need to be prepared and bring more resources.
I'm also toying with an idea of cutting gathered WP pool in half every time you rest. Or that it cost some fixed amount of it.
What do you guys think? More ideas maybe?