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silverfoxdmt73
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Kin Talent help..

Tue 14 Apr 2020, 14:48

I'm looking to create a new Kin along with a Talent.

The kin will be a bearfolk, and I want the kin to give them the ability to go without food & water for a long time, also resist cold....

Would the ability to spend a WP to avoid needing to use a resource for Food & Water be underpowered? If so, how would you suggest making it more useful?

Thanks.
 
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Konungr
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Re: Kin Talent help..

Tue 14 Apr 2020, 15:52

Those things would all be over powered.
No game mechanic should flat out circumvent the survival aspects of the game. A player should never be immune to any kind of hardship.

Instead, make it so every will power they spend is a +1 bonus to the endurance roll to resist the effects of being hungry,thirsty, cold. Or, if that thing doesnt normally have a endurance check, the will power allows for the endurance roll.
 
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silverfoxdmt73
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Re: Kin Talent help..

Wed 15 Apr 2020, 12:04

Okay, so how about:

Can spend 1 WP to gain a +1 to Endurance checks to avoid COLD for that day. Also, 1 WP to allow an Endurance check to avoid the effects of being Hungry, Thirsty or Tired for the day.

How would that sound?
 
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Konungr
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Re: Kin Talent help..

Thu 16 Apr 2020, 04:57

Add that each consecutive time that they use the talent to resist hunger without food, thirst without water, or cold without warmth the endurance check suffers a cumative -1 penalty.

So that it gets harder and harder to avoid the consequences. But the player can prolong it.
 
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silverfoxdmt73
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Re: Kin Talent help..

Thu 16 Apr 2020, 09:02

Add that each consecutive time that they use the talent to resist hunger without food, thirst without water, or cold without warmth the endurance check suffers a cumative -1 penalty.

So that it gets harder and harder to avoid the consequences. But the player can prolong it.
How about rather than taking a penalty on subsequent rolls, it costs more WP? 2 for the second day, 3 for the third etc?
 
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Konungr
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Re: Kin Talent help..

Thu 16 Apr 2020, 12:53

Adding more willpower to the cost means that eventually the roll just stops dead when the player can no longer afford it. A continually growing penalty means the player can still make a roll, even an unlikely one, which to me is more interesting. I always err on the side of the players having "soft caps" that allow them to do things even with barely a sliver of a chance of success then "hard caps" where you just flat out tell the player no.
 
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silverfoxdmt73
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Re: Kin Talent help..

Thu 16 Apr 2020, 13:10

Adding more willpower to the cost means that eventually the roll just stops dead when the player can no longer afford it. A continually growing penalty means the player can still make a roll, even an unlikely one, which to me is more interesting. I always err on the side of the players having "soft caps" that allow them to do things even with barely a sliver of a chance of success then "hard caps" where you just flat out tell the player no.
Yeah, I understand your point.. Okay, I think I'll go with the penalty to the roll and see how it works out.

Thanks for your input.
 
Superchunk77
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Joined: Thu 26 Mar 2020, 20:23

Re: Kin Talent help..

Fri 01 May 2020, 20:22

Check out the MYZ Genlab Alpha book. It let's you create sentient animal characters with all sorts of animal abilities. There's one in there that lets you spend a WP to ignore food and water requirements for 1 day.
 
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silverfoxdmt73
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Re: Kin Talent help..

Sun 03 May 2020, 18:48

Check out the MYZ Genlab Alpha book. It let's you create sentient animal characters with all sorts of animal abilities. There's one in there that lets you spend a WP to ignore food and water requirements for 1 day.
Ah, thanks. I'll check it out.
 
Mr Oldtimer
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Re: Kin Talent help..

Sun 03 May 2020, 21:19

Also, make sure not to make the talent too similar to the hunters path of the forest. That would in effect make that talent obsolete for hunters of that kin.

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