Jonbertsch
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Defense clarification

Thu 20 Feb 2020, 19:42

To use DEFENSE in this game it says us lose your NEXT action, does that mean you can use defense in a round even if you have already used your action earlier in the round? Other games require you to have an action available BEFORE you can use a defensive action, DODGE in Forbidden Lands for example.
 
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Fenhorn
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Re: Defense clarification

Thu 20 Feb 2020, 20:05

Yes, i MYZ you loose your next 'slow' action when you defend yourself (in melee). This means that you can't defend yourself against two melee attackers at the same time, since if you do spend your next slow action, you no longer have a next slow action available.

In the beta rules for Mutant: Hindenburg (probably will not be translated to English) they have a similar system like in FbL where defending is a fast action. This is something that you can do as a houserule in MYZ if you want, it will not unbalance the game. It will make it easier to keep track of your action and it will make it melee combat faster (twice as fast) compared to ranged combat.
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Mordante
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Re: Defense clarification

Tue 02 Jun 2020, 22:39

Yes, i MYZ you loose your next 'slow' action when you defend yourself (in melee). This means that you can't defend yourself against two melee attackers at the same time, since if you do spend your next slow action, you no longer have a next slow action available.

In the beta rules for Mutant: Hindenburg (probably will not be translated to English) they have a similar system like in FbL where defending is a fast action. This is something that you can do as a houserule in MYZ if you want, it will not unbalance the game. It will make it easier to keep track of your action and it will make it melee combat faster (twice as fast) compared to ranged combat.

So does this mean you can parry/ defend twice in turn if you use your main action in defence as well?
 
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Fenhorn
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Re: Defense clarification

Wed 03 Jun 2020, 00:54

You have one action and one maneuver. Close Combat is an action for both parties.

So a close combat in MYZ will look like this:

A has a better init than b, both are considered to be in Arm's Length for this example.
]A's turn > A draw his weapon (maneuver) and attacks B (action). B spends his next action to defend against A (without a weapon sadly).

Assuming that nothing interesting happens.
B's turn > B only has a maneuver since he has already spend his action to defend against A. He uses it to draw his weapon.

In MYZ a maneuver (normally) is used for fast, quick things that doesn't uses a skill. A action is used for things that uses a skill.

edit: In later YZ games, they changed the wordings to slow and fast actions instead of actions and maneuvers. They also changed how defending in close combat works. So, this isn't how it works if using the OGL rules. If that is the case, let me know.
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Mordante
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Re: Defense clarification

Wed 03 Jun 2020, 01:47

Thanks Fenhorn for the explanation...it's starting To sink in that you won't be on the back foot against an opponent who goes before you all the time as you can choose to gain initiative.
 
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Fenhorn
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Re: Defense clarification

Wed 03 Jun 2020, 02:29

Thanks Fenhorn for the explanation...it's starting To sink in that you won't be on the back foot against an opponent who goes before you all the time as you can choose to gain initiative.
Yeah, it is a little odd. It took us a while to get the hang of it in our group.
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