Sat 15 Feb 2020, 20:21
In my group, the players on journeys, roll for Lead the Way and then on the evening a Make Camp roll. Those two rolls only require one success and I can't say that my players fails those rolls that often, so they don't earn that many WP that way. Hunting and Foraging could yield some WP but the group might not always need to hunt or forage. There might be a Keep Watch roll if there is an encounter but that roll is an active Scouting roll to warn the group that something is nearby, not an opposed roll, so you that roll also only need one success and will not often result in WP.
The players could of course pick idiots to do the skill rolls, they might need to push to get one success, but the effect of failures during a journey can be quite harsh. My group earn most of there WPs in fights, when sneaking around and when manipulations (i.e. opposed rolls) and to injure yourself in those situations can be really bad.
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