I have found two instances in the rules (pg 35 & 67) where it states that having Stress increases your chance of success on a Skill Roll. However, the mechanic for Skill Rolls states that 6's on your Base Dice only determine success or failure. Stress Dice do not factor into success/failure, except that any 1 rolled on a Stress Dice negates your ability to push the roll, thereby actually decreasing your chance of success because the push re-roll is eliminated. Furthermore, any 1 rolled on a Stress Dice requires a Panic Roll to be made. The result of that Panic Roll might indeed negate an otherwise successful Skill Roll.
So it would seem to me having Stress Dice included in your Skill Roll in no way increases your chance of success, and in fact adds to your chance of failure. Have I missed something? Could perhaps the statements concerning Stress increasing your chance of success be a hold over from a time when the Skill Roll mechanic was different and should have been edited out?
Base dice are [1][2][3][4][5][+]