Are there any plans to include rules for boats etc in FL?
Things like crew requirements, cargo capacity, hull strength?
Right, of course – I didn't think further! We're pretty much focused on Ravenland right now, but eventually there should be ship rules. We've actually discussed a sea based expansion already, and I suspect that the ship rules would be part of that.I wasn't necessarily thinking exclusively of Ravenland as a setting, more to do with the OGL and the possibilities of setting a campaign somewhere else. Using a system similar to the starship design from Coriolis, I can envisage different 'classes' of ships with different features, cargo holds etc.
Excellent. Thanks for the reply Fenhorn. I might wait and see what comes with the core set and work something out from that. I was thinking of writing my own setting to go with the rules via the OGL, with some scope for sea based trading and exploration activity.FBL could have some "stats" for smaller vessels , like small fishing boats, canoes, rafts, etc. and then if (or when) there is an expansion for FBL they could introduce some bigger boats in that.
Edit: Ninja'd by the author himself.
I'd defeinitely be interested if you come up with you own thing. I'm doing a hack which has elements of the Vikings in it, so ships will be a feature and some stats would be good. It's pretty low down on my priority list at the moment, but I will be coming around to it eventually.Excellent. Thanks for the reply Fenhorn. I might wait and see what comes with the core set and work something out from that. I was thinking of writing my own setting to go with the rules via the OGL, with some scope for sea based trading and exploration activity.FBL could have some "stats" for smaller vessels , like small fishing boats, canoes, rafts, etc. and then if (or when) there is an expansion for FBL they could introduce some bigger boats in that.
Edit: Ninja'd by the author himself.