I will use a modular approach for this where the governing attribute will be decided by what kind of crafting you're attempting. STR for Blacksmithing or Construction, WIT for Design/Architecture or Alchemy, AGI for Sewing/Leatherworking or Bowmaking and CHA for Litterature or Art.It doesn't feel appropriate to have it based on Strength, it would make more sense for it to be based off Wits. I know strength was chosen to even out the skill distribution but it just isn't logical, unless it's for black smithing things?
Yes, that’s a good rule - perhaps it could make it into the official rulesI will use a modular approach for this where the governing attribute will be decided by what kind of crafting you're attempting. STR for Blacksmithing or Construction, WIT for Design/Architecture or Alchemy, AGI for Sewing/Leatherworking or Bowmaking and CHA for Litterature or Art.It doesn't feel appropriate to have it based on Strength, it would make more sense for it to be based off Wits. I know strength was chosen to even out the skill distribution but it just isn't logical, unless it's for black smithing things?
And so on. As long as the player can motivate the attribute, I'll allow it. Motivate it well.
That makes a lot of sense, consider it stolen. I agree that it would be good to call out in the rules. Is there more guidance on crafting beyond the skill description?I will use a modular approach for this where the governing attribute will be decided by what kind of crafting you're attempting. STR for Blacksmithing or Construction, WIT for Design/Architecture or Alchemy, AGI for Sewing/Leatherworking or Bowmaking and CHA for Litterature or Art.It doesn't feel appropriate to have it based on Strength, it would make more sense for it to be based off Wits. I know strength was chosen to even out the skill distribution but it just isn't logical, unless it's for black smithing things?
And so on. As long as the player can motivate the attribute, I'll allow it. Motivate it well.
Yeah, the balance is understood, but I think mentioning it as a valid option in the book would be good.This house rule is fine, and might even become an official option.
The reason for the hard coupling of attribute+skill is to create a balance between attributes and avoid lengthy discussions mid-game about what attribute to use. But if varying attributes works fine in your group, use it.