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Effects of darkness
Posted: Wed 05 Apr 2017, 17:01
by Kaeam
I am trying to find details about the effects of darkness/blindness, but the only information I can find is that your Movement Rate is halved when moving in complete darkness.
Does darkness/blindness just give you -3 penalty to all tests that rely on sight or are there additional penalties like being unable to dodge or attack anything beyond certain range?
Re: Effects of darkness
Posted: Fri 07 Apr 2017, 00:53
by JohnK
Hullo, Kaeam,
I was somewhat surprised to find that there were no rules on fighting blind or in darkness in the game rules, to be honest. Basically, a -3 penalty to all tests would be my solution as well as the 1/2 Movement Rate, but I also think that other modifiers, depending on what the characters or NPCs are trying to do would be appropriate as well. I would certainly say the modifier for the dodge would be at least a -3, and that you can't dodge ranged attacks at all (though cover, if you can get it properly might help).
Ymmv, of course.

Re: Effects of darkness
Posted: Fri 07 Apr 2017, 01:54
by Jegergryte
I'd look to Mutant, those games have some rules for this.
Although you -3 and 1/2 movement isn't a bad solution either.

Re: Effects of darkness
Posted: Sat 08 Apr 2017, 17:49
by JohnK
I'd look to Mutant, those games have some rules for this.
Although you -3 and 1/2 movement isn't a bad solution either.

Hullo, Jegergryte,
Since I don't have
Mutant: Year Zero, how about posting the rules from there about this here?

Re: Effects of darkness
Posted: Mon 10 Apr 2017, 10:11
by Jegergryte
Quickly adapted to Coriolis:
With no light sources or gear that allows visuals in darkness the following would apply:
- You have to make a Dexterity check (Move in MY0) to move around.
- If you fail any check while in darkness you take one strain or stress, whatever its called; you lose one mind point basically. The darkness is scary as fuck.

- You can only attack someone within Close range, and only after a successful Observation check (this Observation check does not count as an action in MY0 i.e 0 AP, although you could easily demand 2 AP for it in Coriolis so no deliberate (or normal) attack can be made in total darkness, unless they have the custom talent: Blind-fighter which makes this Observation check a 1 or 0 AP, and perhaps allows ranged attacks in total darkness up to short range...)
Re: Effects of darkness
Posted: Mon 10 Apr 2017, 12:00
by Kaeam
Hmm, having to make a successful Observation test to locate your enemy with your other senses is pretty good idea. Achieving a critical success could even negate some of the blindness penalty as you manage to pinpoint your enemy's location.

I would keep the Observation test as a free action with the option to spend AP on it to gain a bonus to the roll.
Re: Effects of darkness
Posted: Mon 10 Apr 2017, 12:04
by Jegergryte
That's fair enough. Not a bad idea.

Re: Effects of darkness
Posted: Mon 10 Apr 2017, 17:48
by JohnK
Quickly adapted to Coriolis:
With no light sources or gear that allows visuals in darkness the following would apply:
- You have to make a Dexterity check (Move in MY0) to move around.
- If you fail any check while in darkness you take one strain or stress, whatever its called; you lose one mind point basically. The darkness is scary as fuck.

- You can only attack someone within Close range, and only after a successful Observation check (this Observation check does not count as an action in MY0 i.e 0 AP, although you could easily demand 2 AP for it in Coriolis so no deliberate (or normal) attack can be made in total darkness, unless they have the custom talent: Blind-fighter which makes this Observation check a 1 or 0 AP, and perhaps allows ranged attacks in total darkness up to short range...)
Hullo, Jegergryte,
Thanks for taking the time to post this.

I like Kaeam's idea on keeping the Observation test as a free action.
Re: Effects of darkness
Posted: Mon 10 Apr 2017, 17:50
by Jegergryte
Yeah, me too.
Just throwing ideas around
