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Erzaad
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Negative Dice Penalties

Wed 29 Mar 2017, 20:21

When you have a negative dice modifier to a roll (like identifying something obscure with Know the Zone), which "pool" do you take them out of first? Skill, Gear, or Attribute? I would assume Skill, but if you don't have enough Skill dice to remove, do you still reduce your attribute dice for the roll? Seems like that would remove any chance of you breaking yourself from pushing.
 
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Fenhorn
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Re: Negative Dice Penalties

Wed 29 Mar 2017, 21:09

Modifiers uses green dice. If you don't have enough green dice to remove, you roll negative dice. If a negative Nuke is rolled, a normal Nuke is removed.

So if you have Str 3, Endure 1 and  Gear 1 and GM gives you a -3 to the skill roll, you will roll 3 yellow, 2 negative green (1-3), and 1 black.
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Erzaad
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Location: Ohio

Re: Negative Dice Penalties

Wed 29 Mar 2017, 21:11

That makes sense. Is that in the book somewhere? I don't recall seeing that. Thanks! You're always so quick to respond.
 
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Fenhorn
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Re: Negative Dice Penalties

Wed 29 Mar 2017, 23:00

Skills - Modification -  Negative Dice (p47 in the MYZ rulebook).
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