Good afternoon all,
It is so awesome to get a copy of the game and be able to have fun with it. In having fun with it, I ran into a question that some of you might have either figured out, see it differently, or it might have already been answered in a thread I missed.
So when I look through character generation, I run into some of the talents from the Concepts, and see that some have a Talent and Gear setup that remain completely different from eachother, while some of the Concepts have a so called 'Talent' hiding in the Gear section. I will use the Pilot as an example.
Talents: Zero-G or Exo Specialist or Targeting Scope (CYB)
Gear: LINE 3 - Targeting Scope (CYB) or Communicator (IV)
I found that a bit dd really. I know that the targeting scope is something that can be purchased later, but then again, all talents can be obtained later. For me, it seems that some of the Concepts get 2 chances at something being 'identified' as a talent. I mean, why take the targeting scope as your talent slot when you can just take it as equipment. The Operative has:
Talents: Executioner or Intimidating or Licenced
So by the pilot's example, since the licence can be purchased, why isn't it in gear so you get two shots at a million? The negotiator can take Faction standing, and still get the other cybernetics from the talents list from gear while the Fugitive's Talents don't get to be taken as gear also.
Just found it a bit odd is all that some of the Concepts are set up like that and just wanted someone else's point of view on that, how it works, if there was a way to have it work where everyone's talents are something special that you have to make a serious decision about. Just wanted someone else's point of view. Thanks guys.