Garage
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Joined: Thu 30 Jun 2016, 20:13

Cybernetics

Mon 22 Aug 2016, 21:44

How in depth does the core book go about this please?
 
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baylox
Posts: 176
Joined: Fri 28 Feb 2014, 13:15

Re: Cybernetics

Mon 22 Aug 2016, 21:55

It isn't super detailed, but there are functional rules for cybernetics (and bionic implants, which are similar). They exist as Talents that you buy with both XP and money and there's healing time after the surgery. And that's about it. There are more than a dozen different cybernetic implants and half a dozen or so bionic ones.
Titta vad jag gjort! / Things I've created:
Coriolis - talanger och referensmaterial
Symbaroum - Unsung Heroes of the Abomitorium
Ur Varselklotet/TftL - mysterier & spelböcker
 
Garage
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Joined: Thu 30 Jun 2016, 20:13

Re: Cybernetics

Mon 22 Aug 2016, 21:59

That's enough, I can add to that list as needed.

Thanks
 
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Greg H
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Joined: Mon 15 Aug 2016, 05:56

Re: Cybernetics

Tue 23 Aug 2016, 20:14

What's the difference between cybernetics and bionics? Is one more low-impact/less noticeable than the other?
“He who does not travel does not know the value of men.” – Moorish proverb
 
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Krönikören
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Joined: Sat 01 Mar 2014, 13:43

Re: Cybernetics

Tue 23 Aug 2016, 21:53

What's the difference between cybernetics and bionics? Is one more low-impact/less noticeable than the other?
Bionics are harder to spot (ok, depending on what it is. You could actually have bionic wings and those would probably be easy to spot!)
Bionics = biological alteration (dna modification/gene therapy ranging from performnce enhancement to just changing the colour of your hair/eyes/skin, replacement of bodyparts with cloned ones, etc.)
Cybernetics = Insert technology into body. There are rules for either installing it extra visible (to scare people. Popular among the soldiers in the faction "Legion") or more disguised.
 
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Greg H
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Re: Cybernetics

Tue 23 Aug 2016, 21:57

Got it, bionics="bio".
“He who does not travel does not know the value of men.” – Moorish proverb
 
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Zapp
Posts: 464
Joined: Sat 09 Apr 2011, 17:45

Re: Cybernetics

Wed 24 Aug 2016, 11:35

There really isn't much of a mechanical difference. But that doesn't mean biosculpting and cybernetics is the same thing - to me one is sophisticated, almost magical, and most importantly: graceful; while the other is grease, guts and blood... Even if both would give the exact same mechanical advantage they each have a role to play in a setting so filled with juxtaposition as Coriolis :)
 
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Vainamoinen
Posts: 91
Joined: Sat 09 Jul 2016, 14:34

Re: Cybernetics

Wed 24 Aug 2016, 15:40

I'm too 80s to see it exactly that way, Zapp. :P

Shadowrun as well as Cyberpunk 2020 influenced me most, those p&ps were about blinking chrome, and the real technological marvels were those that immediately struck the eye. We went into quite another direction in the real world today, of course, in which technology is impressive when you don't even know it's there and gadgets become ever more microscopic in nature. When the Shadowrun of the new millennium tried to adapt this simple fact, it became next to uninteresting to me.

Generally, as a GM, I abhor technology when I don't have the opportunity to describe it in detail. Thankfully, I see plenty of possibilities for that in Coriolis, thanks to the Arabian Nights theme and the obsession with the ornamental (well evident in practically all official artwork). Weapons, gear, space suits and yes of course cybernetics as well should see all kinds of social envy in the fictional world when their ravishing design puts the minimalist crap of today's Apple products to rightful shame.

Of course, without the grease, guts and blood, even the most detailed and eye catching cybernetic part just plain doesn't work. Best of both worlds! ;)
 
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Greg H
Posts: 52
Joined: Mon 15 Aug 2016, 05:56

Re: Cybernetics

Wed 24 Aug 2016, 18:56

I'm too 80s to see it exactly that way, Zapp. :P

Shadowrun as well as Cyberpunk 2020 influenced me most, those p&ps were about blinking chrome, and the real technological marvels were those that immediately struck the eye. We went into quite another direction in the real world today, of course, in which technology is impressive when you don't even know it's there and gadgets become ever more microscopic in nature. When the Shadowrun of the new millennium tried to adapt this simple fact, it became next to uninteresting to me.

Generally, as a GM, I abhor technology when I don't have the opportunity to describe it in detail. Thankfully, I see plenty of possibilities for that in Coriolis, thanks to the Arabian Nights theme and the obsession with the ornamental (well evident in practically all official artwork). Weapons, gear, space suits and yes of course cybernetics as well should see all kinds of social envy in the fictional world when their ravishing design puts the minimalist crap of today's Apple products to rightful shame.

Of course, without the grease, guts and blood, even the most detailed and eye catching cybernetic part just plain doesn't work. Best of both worlds! ;)
Don't forget "Revelation Space" and it's Ultranaunts... cyberpunk lives still! If you haven't read it here's some concept art for an actual stage play based on his "Diamond Dogs" story...

https://www.artstation.com/artwork/41AWq

From a practical standpoint I can see the "grease, guts, and blood" technology surviving and even thriving in a universe like Coriolis. It's not just an aesthetic choice, sometimes more rugged and clunky tech is flat-out better in more extreme environments than the sleeker, wireless, sexier tech. I suspect that's reflected in more than cybernetics, look past the arabesque embellishments and you see tech that looks more Alien-esq. than Star Trek-esq.

And ahh, remember Cyberpunk 2020 fondly too. Now I'm thinking cyber eyes with Arabic writing in the irises.
“He who does not travel does not know the value of men.” – Moorish proverb
 
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Umberto Octo
Posts: 127
Joined: Wed 24 Feb 2016, 06:01

Re: Cybernetics

Wed 24 Aug 2016, 19:05

There really isn't much of a mechanical difference. But that doesn't mean biosculpting and cybernetics is the same thing - to me one is sophisticated, almost magical, and most importantly: graceful; while the other is grease, guts and blood... Even if both would give the exact same mechanical advantage they each have a role to play in a setting so filled with juxtaposition as Coriolis :)
Giger's Biomechanics. Sophisticated, magical, greasy, and bloody. :twisted:
"Se til helvete å komme dere vekk. Det er ikke en bikkje! Det er en slags TING!
Det imiterer en bikkje. Det er ikke virkelig! Kom dere vekk, IDIOTER!"

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