Thu 03 Sep 2026, 23:16
We are progressing very well in our campaign. I decided to slowly allow them to discover things, as players can be overwhelmed quickly.
It doesn't have to be Annabella that gives them quests, they may hear rumors from others. But if they are open about holding a statuette piece, she should approach them. Keep them on their toes about money and survival in the Misty Vale. Hint to them that they should be well-prepared before leaving Outskirt into the wilderness. Also, Torches, if they don't have other light - or, you can also rather soon-ish introduce the "Ancient Milestone" random event and give them the ring of light with added PERMANENCE.
1. Drakmar Pass: If things turn bad during the battle, help them out. I had Hardy and Rory show up, shooting arrows at the goblins from the rocks above. Then, they became their guides and an easier first entry into the Outskirt. Also, nudge them towards the obvious loot on Weatherman - some players just move on and do not check.
2. To start, present them with at most 2-3 easier quests than Riddermound. I gave them: Road's End Inn, Tower of Sighs, Dead Eyes Cave.
3. Road's End Inn: Do NOT give Ferocity 2 to the Witch Hounds. Keep it at 1 (so no "Frenzied Onslaught"). Or, decrease their damage dice by one (2D10 to D10, 2D8 to D8). In a TPK scenario, you could even say the whole thing was a horrible nightmare illusion by the Soothsayer. It is the only scenario that it makes sense to "save" them as such.
4. Dead Eyes Cave: The Basilisk can be nasty, but if they discover the hint of it being afraid of chickens (give them plenty of chances), the decreased Ferocity makes it much easier to handle. Also, mention to them that its hide can be made into a Leather Armor of Rating 3 (see Master Tanner HA, or allow Okald/Badinor to make it in exchange for some coin).
5. Tower of Sighs: If they do go for killing the giant, add some terrain to help them out - maybe they climb the tower and they can push some rubble onto him for certain damage. Or there is a slippery area where he might slip and fall down the cliff.
We have also played the Oracle Cave, but this one was a difficult adventure for them, yet it lead to a heroic final battle of changing tides.