I run the 5e version and I have a player that their only frame of reference for RPGs is Baldur's Gate 3. Started a group of heros off at level 1 and my BG3 player quits after one session because "there isn't enough magic". He wants fireball and other such spells, like in BG3. I tried to explain that even in D&D a level 1 character isn't going to have fireball or flashy spells. No one in the group had played d&d or LOTR 5e before, which is why we started at level 1. Now, I did a session 0 thing explaining the style of LOTR and this person likes and knows about LOTR, which is why they joined. This person told me they wanted more magic. (They were a dwarf scholar.) I told them that was good feedback and there were definitely ways we could make the character more magical, like with the broken spells virtue or an item with a blessing, or a magical weapon.
But it just left me crestfallen, after their abrupt departure 30 minutes before the monthly game started. Maybe the way this person left just has me feeling this way. My remaining two players are really invested, take notes, and are enjoying the game, so yay for that.