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Astro
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Posts: 9
Joined: Sun 15 Feb 2026, 15:22

Non-Combat Movement Speed ?

Thu 05 Mar 2026, 15:12

Hi, can we please have some guide for how fast non-combat Movement powers are?

I understand that zones per turn are combat guides for range, but we really need to be able to know how fast our characters are when they travel places. Every other superhero game has this as standard. Thank you.
 
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Adgramaine
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Joined: Sun 15 Feb 2026, 23:14
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Re: Non-Combat Movement Speed ?

Sat 21 Mar 2026, 22:31

Seconded.

When under the wire, it matters how long it takes a character to run/drive/fly to a combat zone, catastrophe or whatever the disaster on hand might be... or even when a character is running late for a hot date!
Hit me up if want to play Invincible!
 
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WickerGames
Posts: 4
Joined: Mon 09 Feb 2026, 06:19

Re: Non-Combat Movement Speed ?

Thu 09 Apr 2026, 03:02

Based on my reading of the rules, I don't really think that movement should be tracked on that macro for this game. If anything, I would build something like running late for a hot date more like a Challenge. If there's enough problems (getting a gift, making sure that the villain of the week doesn't interfere, finding a place with an open reservation) then you could include the entire party in the montage!

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