Dendron
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Artillery attacks and damage

Wed 04 Feb 2026, 23:37

I have been looking for an answer in the rules and also searched for it....but can't find something that makes sense (to me).....so.

The players are in an open area with only some shrubs as cover.
An 152 mm artillery grenade lands 3 Hex from one character.

The direct Damage of this is 11 Crit is 1 and Blast is A.

As I read the rules the RP would suffer and explosion, take one Stress, role for CUF and fall to the ground.
The blast is reduced to a D, meaning 2d6 are rolled with Damage 1 Crit 2 and Armor +1.
(So about 70% chans of no hit).

But what about the 11 Direct Damage is that only in the detonation Hex, this does not spread?


What if the player was in the Hex next to the detonation => Blast B.... 2d10 Damage 3 Crit 3, armor +1.
(Still 25% chans of no hit, or? (only CUF, Stress)).

Is it correct that this is how it is intended.
So standing up 30m from a artillery grenade is not very dangerous?
Last edited by Dendron on Thu 05 Feb 2026, 07:33, edited 1 time in total.
 
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Fenhorn
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Re: Artillery attacks and damage

Thu 05 Feb 2026, 01:15

The rules say for heavy weapons (remember that machineguns are heavy weapons but uses the ranged combat rules instead) are normally targeting vehicles (rocket, missile launchers) or an entire hex (artillery), not an individual. You can target an individual with a grenade launcher (or similar) but you will get -2 if you do.

So if we assume that we are targeting an entire hex (you get no bonus because you are firing at something large), which is the norm for artillery weapons. If you target a hex, then you don't suffer terrain modifiers, but extra successes has no effect (so no bonus damage). When it comes to soft targets like humans this is a bit academic since the direct damage usually are very high for these weapons (and very low crit threshold as well).

If you target an individual, which is something that you can do with a grenade launcher, etc., you can aim at an individual. You will get -2 and you have to use some small arms fire modifiers (p.71). If you hit your target, he will suffer the direct damage and extra successes will increase the damage.

After that, everyone within the blast radius will suffer explosion damage (or may, more correctly).
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Dendron
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Re: Artillery attacks and damage

Thu 05 Feb 2026, 07:40

Ok, so then I have understood this correctly.

When cought in an artillery attack on an area (which I would assume is the normal type) a player character would "only" suffer the Blast damage.
So even if in the same hex there is a "good" chans to "only" be knocked down, CUF and Stess one. (18%)

If hit by a Blast A or B it is dangerous (due to the high Crit), but still.....makes the game more playable....
 
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Fenhorn
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Re: Artillery attacks and damage

Thu 05 Feb 2026, 08:37

The normal with artillery is that you target a hex, everyone in the impact hex will suffer the direct damage, but without the extra damage for extra successes. In addition to this, you have the damage from the blast power (A, B, C, or D).

So if you are hit with a122mm howitzer, using HE ammunition, then everyone in the target hex will suffer the direct damage, which is 10. This damage is not increased by extra successes, however. The Crit for this is 1 and Armor is +2. If you have a flak jacket (Armor 1), you will have Armor 3 against this. So if you're hit on your body, you will only suffer 7 damage. The critical injury is rolled for by using 4d10. To this you will also suffer from the blast, which is B. A B explosion means that you roll 2d10 to see what damage you get. The damage for this is 3 with a crit threshold of 3 and and Armor modifier of +1. Anyone one hex away from the impact hex will only suffer the blast effect of C (2d8, Damage 2, Crit 3, Armor +1) and everyone 2 hexes away will suffer the bast effect of D (2d6, Damage 1, Crit 2, Armor +1).


With weapons like grenade or missile launchers you can target a vehicle (+0) or even an individual (-2). If you hit this time, only the target (the vehicle or the individual) will suffer the direct damage but with extra damage from extra successes. To this we have the damage from the blast power (A, B, C, or D).

So if you try to hit a vehicle (large target +0) or an individual (small target -2) with a RPG-7V, the target (vehicle or the individual) will suffer the direct damage of 7 with a Crit threshold of 2 and an Armor modifier of -1. If the taget is an individual (a bit of overkill), that person will suffer 7 damage. This can be increased with extra successes. If we assume that we didn't get any extra successes, then the target will suffer rom 7 damage. His flak jacket will not help him here since the Armor modifier is -1. He will roll 3d10 to see what critical injury he gets. To this he will also suffer from the blast effect, which is C for this weapon (2d8, Damage 2, Crit 3, Armor +1). Anyone else in the same hex will only suffer the blast effect. The blast effect from a C explosion will also hit one hex away from the blast but with a D effect (2d6, Damage 1, Crit 3, Armor +1).
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Dendron
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Re: Artillery attacks and damage

Thu 05 Feb 2026, 12:01

Thank you for a well written explanation.

The thing that I feel is a bit "strange" is that as soon as you are in a different hex it is only the Blast that will effect you.
Being 10m from a detonating 155mm artillery shell feels like it should be a lot more dangerous than Blast B.

But it makes it dangerous but also "playable". And I am not looking for a realistic combat simulator!

So again thx!
 
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Fenhorn
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Re: Artillery attacks and damage

Thu 05 Feb 2026, 12:14

The direct damage is an extra damage to reflect being hit or being very close to the actual impact of the projectile. In IRL this wouldn't always be 10m of course, but the game uses 10m hexes so the rules have to be written for that. The pressure wave and shrapnel goes out further than the impact spot but also decreases quickly.
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marroon69
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Re: Artillery attacks and damage

Sun 08 Feb 2026, 22:13

So if you are hit with a122mm howitzer, using HE ammunition, then everyone in the target hex will suffer the direct damage, which is 10. This damage is not increased by extra successes, however. The Crit for this is 1 and Armor is +2. If you have a flak jacket (Armor 1), you will have Armor 3 against this. So if you're hit on your body, you will only suffer 7 damage. The critical injury is rolled for by using 4d10. To this you will also suffer from the blast, which is B. A B explosion means that you roll 2d10 to see what damage you get. The damage for this is 3 with a crit threshold of 3 and and Armor modifier of +1. Anyone one hex away from the impact hex will only suffer the blast effect of C (2d8, Damage 2, Crit 3, Armor +1) and everyone 2 hexes away will suffer the bast effect of D (2d6, Damage 1, Crit 2, Armor +1).
Thank you for the reply...I did not realize that everyone in the hes would suffer both the direct damage and the blast damage. Ouch! It makes sense and makes artillery deadly as it should be. Has anyone really dropped at 122mm round on there players? Seems like that is a instant TPK
 
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Fenhorn
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Re: Artillery attacks and damage

Sun 08 Feb 2026, 22:23

So if you are hit with a122mm howitzer, using HE ammunition, then everyone in the target hex will suffer the direct damage, which is 10. This damage is not increased by extra successes, however. The Crit for this is 1 and Armor is +2. If you have a flak jacket (Armor 1), you will have Armor 3 against this. So if you're hit on your body, you will only suffer 7 damage. The critical injury is rolled for by using 4d10. To this you will also suffer from the blast, which is B. A B explosion means that you roll 2d10 to see what damage you get. The damage for this is 3 with a crit threshold of 3 and and Armor modifier of +1. Anyone one hex away from the impact hex will only suffer the blast effect of C (2d8, Damage 2, Crit 3, Armor +1) and everyone 2 hexes away will suffer the bast effect of D (2d6, Damage 1, Crit 2, Armor +1).
Thank you for the reply...I did not realize that everyone in the hes would suffer both the direct damage and the blast damage. Ouch! It makes sense and makes artillery deadly as it should be. Has anyone really dropped at 122mm round on there players? Seems like that is a instant TPK
I have used artillery against the players but it deviated (it as an event card) and my players where smart they moved quickly away to avoid the aim correction. They where then more visible to the enemy sniper team, but that it's hard to hit something at moving target at a distance. My players most often follow the guideline of a wise man that said:
He who fights and runs away lives to run away another day.
"Thanks for noticing' me." - Eeyore
 
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Fenhorn
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Re: Artillery attacks and damage

Sun 22 Feb 2026, 13:06

I was a bit wrong about how this work (I asked Tomas for a clarification).

When you target a hex with a heavy weapon only blast damage applies. This is very inefficient, but can cause some damage but it has great effect on enemy morale. Normally a heavy weapon is used to target vehicles or buildings but can also target small targets like individuals (with -2) and in those cases the direct damage applies.
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