You can set a long objective timer to Far Off which would get you 6XP when achieved, or a shorter one to Near which would get you 1XP (or even Within Reach/Achievable for no XP). Something came up today where I set an objective to Far Off for “neutralizing Officer Brown and getting back my pistol.” I made progress through manipulation, and rolled objective checks a few times. Shortly after I got to a Near status, though, I ended up in combat with Brown and, well, certainly neutralized them and got back my pistol.
It made no sense to keep rolling on the objective status after I clearly achieved it, which meant I got the 6XP…right?
If so, what would be reasons for setting the timer to anything but Far Off if there’s a chance you can achieve it through actions sooner?
If not, should I have continued to roll through the Within Reach and Achievable statuses, coming up with a reason for why the objective still wasn’t really met even though I had my pistol and Brown was dead?