I have, maybe, a dumb question but in our last session players set a out a doubt regarding androids and critical injuries...
The situation was this: PCs were surrounded by armed working joes so they began to shoot and inflict critical injuries. Problem came with the 5 result from the table: "the android was totally immobilized" (in my words, they are not literal).
I thought that being immobilized supposes that you can move your arms, so you can shoot even staying motionless... But my players set out a new interpretation, obviously looking after their PCs, that being immobilized implies not moving a single little finger, so you cannot push a trigger. And, after thinking about it, maybe they are right (?)... I don't know.
What do you think?
Not a dumb question at all — this is exactly the kind of rules interpretation that comes up in TTRPGs, and it often depends on whether you want the table to feel mechanical or narratively dramatic.
The description “totally immobilized” can be read in a couple of ways:
Mechanical interpretation: The android can’t move from its spot, but its limbs still function enough to perform tasks like shooting. This keeps combat flowing and doesn’t overly punish the players.
Narrative interpretation: The android is completely frozen — nothing moves at all, including fingers. This is more dramatic and punishing, which seems to be how your players interpreted it.
Neither interpretation is “wrong”; it’s about what kind of tone you want for critical injuries. If the goal of the table is to introduce risk and tension, the narrative interpretation makes sense. If you want combat to stay tactical and balanced, the mechanical interpretation might be better.
One way to compromise: maybe the android can aim or attempt actions, but suffers a penalty to anything requiring fine motor control, like shooting accurately. That way, the injury has impact without making the character completely useless.
In short: your players’ reading is reasonable — it’s all about what fits the story and your table’s style.