hobbit_life
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Joined: Wed 24 Dec 2025, 05:46

Goblin Raids in Combe

Sat 27 Dec 2025, 18:56

I will be starting a game in a few weeks and am planning what their first adventure will be. I thought a good basic introductory adventure could be based on the "Goblin Raids" side-bar in the description of Combe, page 186 of the core rules. The essentials are that livestock are being slaughtered, but not eaten, in Combe and the dour villagers are refusing help. It is written that it's kind of a surprise that it's goblins doing it.
My question is this: is the unstated intention of this sidebar that something is going on with these goblins, in that they are not eating the animals they steal/kill instead just leaving their rotting carcasses on the slope of the hill? I am correct in thinking that is unusual behavior for goblins/orcs, right?

I'm really looking forward to playing! TIA for the help.
 
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AndrewTBP
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Location: Sydney, Australia

Re: Goblin Raids in Combe

Sun 28 Dec 2025, 10:27

No livestock has been stolen. Instead, they are found savagely butchered, with hunks of their bodies carted away while the remnants are left on the side of Bree-hill to rot.
I played this that bones, hooves, & viscera were left behind, but most of the meat & organs were taken. Goblins are not picky eaters. ;)
 
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Ravenflight
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Re: Goblin Raids in Combe

Tue 30 Dec 2025, 07:26

I will be starting a game in a few weeks and am planning what their first adventure will be. I thought a good basic introductory adventure could be based on the "Goblin Raids" side-bar in the description of Combe, page 186 of the core rules. The essentials are that livestock are being slaughtered, but not eaten, in Combe and the dour villagers are refusing help. It is written that it's kind of a surprise that it's goblins doing it.
My question is this: is the unstated intention of this sidebar that something is going on with these goblins, in that they are not eating the animals they steal/kill instead just leaving their rotting carcasses on the slope of the hill? I am correct in thinking that is unusual behavior for goblins/orcs, right?

I'm really looking forward to playing! TIA for the help.
I would build up to a big attack of goblins attacking Combe.

Ironically, I built up to an "Event" where goblins attack Archet.

But there was build up - ruffians were encountered, to discover they're working with goblins, to discover that they were following a mad-man (once good, but corrupted by a cursed weapon) - this man was the former mayor of Archet, and in his madness, thought goblins took over Archet, and his soldiers he commanded now to liberate Archet were humans (when in truth they were goblins; his entire perception was reversed).

Then made a d100 event table that each turn the players would roll, to see what events triggered. The idea being they'd need to reach 100 morale, and each event either gave or risked Morale.
 
hobbit_life
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Re: Goblin Raids in Combe

Tue 30 Dec 2025, 18:11

Thanks for the responses!
No livestock has been stolen. Instead, they are found savagely butchered, with hunks of their bodies carted away while the remnants are left on the side of Bree-hill to rot.
I played this that bones, hooves, & viscera were left behind, but most of the meat & organs were taken. Goblins are not picky eaters. ;)
I just realized I misread the description of the raids and thought they were leaving the meat behind. It all makes a lot more sense now.
 
hobbit_life
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Re: Goblin Raids in Combe

Tue 30 Dec 2025, 18:17

I would build up to a big attack of goblins attacking Combe.

Ironically, I built up to an "Event" where goblins attack Archet.

But there was build up - ruffians were encountered, to discover they're working with goblins, to discover that they were following a mad-man (once good, but corrupted by a cursed weapon) - this man was the former mayor of Archet, and in his madness, thought goblins took over Archet, and his soldiers he commanded now to liberate Archet were humans (when in truth they were goblins; his entire perception was reversed).

Then made a d100 event table that each turn the players would roll, to see what events triggered. The idea being they'd need to reach 100 morale, and each event either gave or risked Morale.
That sounds really cool! I think I will steal at least some of that for mine. ;)
 
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Ravenflight
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Re: Goblin Raids in Combe

Wed 31 Dec 2025, 22:51

I would build up to a big attack of goblins attacking Combe.

Ironically, I built up to an "Event" where goblins attack Archet.

But there was build up - ruffians were encountered, to discover they're working with goblins, to discover that they were following a mad-man (once good, but corrupted by a cursed weapon) - this man was the former mayor of Archet, and in his madness, thought goblins took over Archet, and his soldiers he commanded now to liberate Archet were humans (when in truth they were goblins; his entire perception was reversed).

Then made a d100 event table that each turn the players would roll, to see what events triggered. The idea being they'd need to reach 100 morale, and each event either gave or risked Morale.
That sounds really cool! I think I will steal at least some of that for mine. ;)
Here's the chart I created (ignore the numbers on the far right, it was me keeping track of the rolls the Company made).

But where there's something that morale can be gained/lost (both options presented) were things the Company could react to.
If it ONLY had a Morale Gain OR ONLY a Morale Loss, that was something happening somewhere during the battle (too far from the Company to react to).

https://drive.google.com/file/d/16k2WY0 ... sp=sharing
 
hobbit_life
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Re: Goblin Raids in Combe

Thu 01 Jan 2026, 17:31

Thanks for sharing this! I believe I will adapt this for my game.
 
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AndrewTBP
Posts: 82
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Location: Sydney, Australia

Re: Goblin Raids in Combe

Fri 09 Jan 2026, 01:28

IIRC Archet doesn’t have a Mayor, it has a Forester. The Shire has a Mayor.

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