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Tomas
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Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 21:23

Hi!

Please use this thread to post feedback and report any typos or errors in the second BETA PDF of the ALIEN RPG Evolved Edition Starter Set, no later than May 25. Please not that page references (page xx) are srill not completed yet so please ignore these. Also, please note that the PDF for the large separate maps is not yet completeted, and will be added later. The PDF files will be updated on DrivethruRPG to the final versions later. Before reporting an error, please check to see if it has already been reported. If so, don't report it again.

Thank you for your support!
Fria Ligan
 
Corpus_Delicti
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 22:19

Page 20: The ADVANCED CRITS box at the top of the page contains the final sentence “In the Ammo column, there is space to mark both
maximum ammo and current ammo for the weapon.” This doesn’t seem to belong here as it has nothing to do with crits.

Page 20: First Aid - if first aid is successful in treating a lethal injury, does the patient also recover one health?

Page 20: Wounded says it remains for the rest of the adventure. After the adventure, how is this condition removed? Is a check required?

Page 21: Relieving Stress - this states that one stress response may be removed after resting for a stretch. It also mentions that one point of stress is removed on some panic responses … can a stress response be removed on those cases as well, or only by specifically resting?
 
Kramble
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 22:26

P 19 First aid doesn't permit to get back from broken ?

P 20 Advanced crits box : sentence about ammo to erase
 
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Storm
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 23:22

Character sheets: Holroyd's Health needs to be 7 not 6. Thanks for the rollback on Synths!
 
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Jeff Wilder
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 23:23

Page 20, PANIC, oddly repeats the "skill rolls" trigger for Stress Response, and refers to Stress Response instead of Panic. I don't think that will confuse veteran players, but it's definitely going to muddle Stress Response and Panic for new players.

I'm out-of-proportion happy about the return of "Broken."
Jeff Wilder | San Francisco Bay Area
"And if you bore me, you lose your soul to me." | Belly
 
Lurker01
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Wed 21 May 2025, 23:46

So I'm looking through the gear cards and the pre-gen sheets and I'm noticing that there have been some tweaks across the weapons in general and the pistols in particular. Specifically, the damage for the M4A3 service pistol, the VP-70 and the .357 revolver have all increased by 1, from 1 to 2 and 2 to 3. The ES-4 and the EVA pistol remain the same at Damage 1 each. The Smartgun now has less ammo going from 4 down to 3 giving it less than the Heavy Pulse Rifle (still the Weyland Storm Rifle picture). The shotgun card contains no mention of increasing the armour of the target when hit although several of the other cards have special rules attached. The cutting torch on Holroyd's sheet is listed as weight 1/2 as opposed to 1. Have these been intentionally adjusted because of the armour updates or is this still a work in progress?
Last edited by Lurker01 on Thu 22 May 2025, 00:27, edited 1 time in total.
 
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Tomas
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Thu 22 May 2025, 00:02

P 19 First aid doesn't permit to get back from broken ?
Yes it does - that was unclearly explained, will be fixed.
P 20 Advanced crits box : sentence about ammo to erase
Yes indeed. We saw that but decided to share the Beta 2 anyway, to not lose any time. It will be fixed.
Fria Ligan
 
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NocFenix
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Thu 22 May 2025, 00:07

I noticed that the Full Auto rules seem to be different between the Starter Set and the CRB betas.

Starter Set:
Some weapons can fire bursts of bullets. When you fire a burst and hit, without pushing the roll, you can immediately make another attack roll, at the same target or another, as part of the same action. If you hit again (without pushing), you may roll a third time. As soon as you miss, or push a roll, the attack is over. Each attack roll except the first gives you stress level +1. You cannot make more than three attack rolls in a single burst.
CRB:
Some weapons in chapter 5 can fire bursts of bullets. When you fire a burst and hit, you can immediately fire another burst, at the same target or another, as part of the same action. If you hit again, you may roll a third time. Each burst except the first gives you stress level +1. You cannot fire more than three bursts in a single action.
So, according to the Starter Set you can only do Full Auto if you did NOT Push any prior attacks. Should these rules not be the same between books? Or is the Starter Set being intentionally "mean" with not allowing Pushing for Full Auto attacks?
 
TGL
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Thu 22 May 2025, 00:26

Thank you Tomas and the FL team, updated rules are excellent.

ALIEN_RPG_Evolved_Starter_Set_Panic_Cards_Front_BETA_2:
—Two SCREAM cards (p 5 & 7).
— No SPOOKED, NOISY, TWITCHY and LOOSE ITEM cards.
— Could be interesting to have the roll number somewhere on the card.

ALIEN_RPG_Evolved_Starter_Set_Stress_Cards_Front_BETA_2:
— No MESS UP card.
— Could be interesting to have the roll number somewhere on the card.
 
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Ninchilla
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Re: Beta 2 Feedback - ALIEN RPG Evolved Edition Starter Set

Thu 22 May 2025, 01:40

P21: Fatigue preventing Stress relief is mentioned under the rules for Stress, but not in the summary of the Fatigued condition, or on the Fatigued card.

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