For penetrating hits only, if the damage done exceeds what is needed to destroy or incapacitate a component, the remaining damage continues to hit another omponent inside the vehicle <>
P.84 lists what happens with each component that is hit. With components that only can take a certain number of hits, like suspension, then any exceeding damage will go on (one row up on the table).
Ok, so... essentially, parts have *at most* the same hit points as the vehicle has reliability?
But they're not tracked individually?
So, if I hit the engine of a car that has 5 reliability (like everything in the game seems to have, for some reason everything is as durable as everything else) and do 3 damage, but in the next shot I hit the Suspension and do 2 damage, the vehicles reliability has gone down to zero and thus destroyed (or rather rendered inoperable)?
Am I reading that right?
And only Engine, Suspension and Tires/Tracks have a connection to the Reliability of the vehicle (ie. hit points)?
The Fuel, FCS and Antenna all just have 1 point of "HP", since at more than 1 point of damage, that damage destroys or damages the part and the excess damage moves on to another part.
And the Radio and Weapons have their own reliability, so their own "hit points"? (Although, it is stated that most radios only have 1 in reliability)
Passengers and cargo are resolved as separate hits, more or less, with their own durability or health.
Am I reading that right?