Follow up question on Giving Orders. Example: Hirsch is facing a Drone in a crawlspace at short range. He has first initative (#1), the xeno has #5 and #10. Ma cWhirr (#2) and Sigg (#4) are immediately behind him, out of line of sight of the xeno. On Hirsch's turn, he fires his Watatsumi bolt gun for a full action,hitting the xeno for 2 damage (3 minus 1 for AP and armour) , but preserves his quick action to be able to defend agains the xeno later in the round. Can MacWhirr and Sigg both use Command (quick action for MacWhirr due to her talent, full action for Sigg) to yell at Hirsch to defend himself? If they're both successfull, will the extra dice stack for Hirsch's defend roll later in the round?
I'd only allow to follow one given order, even if it's the same order. Just take the best Command Roll result from McWhirr or Sigg.
Also, I'd not allow the "Defend!" order in this particular case.
First, both McWhirr and Sigg are cut out from line of sight, so they may not know what is exactly happenning, much less being able to give tactical orders.
Second, and in order to prevent player abuse, I do not allow the 'order' mechanic in meaningless or obvious situations. Example:
"-Well, I'll try to open the door"... "-Indeed! OPEN the door!.. that's an order!!", That situation is an obvious exploit to simply get bonus dice on the roll. This is totally my GM-Style, but for an 'order' to be meaningful, it has to constitute a real choice about following it or not. In this particular case, the order to "Defend!" would be probably followed by a mental "Yeah.. no s**t !!" from the character, since it's obvious that's what he was going to do anyways.
Another example... a "Fire!" order is meaningful when you are thinking to flee. Now, you have a real choice, flee and probably save your life, or stay, but fire with a bonus. If the combat has started and everyone is already firing, the "Fire!" order is meaningless.