Squadfather46
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Posts: 19
Joined: Fri 19 Mar 2021, 17:00

New GM with a question

Thu 28 Nov 2024, 22:31

Hey guys, I have a couple questions I need help with. I'm getting ready to start a campaign, but I'm a little stuck on how to proceed.

1. Does anyone know of a solid beginner scenario? Either home brewed on online (ie...Drivethru)

2. If I decide to create a beginner friendly one, what would you recommend putting in it?

The group will be 3 PCs and an NPC ran by me.
 
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Jet
Posts: 2
Joined: Wed 04 Dec 2024, 02:43

Re: New GM with a question

Wed 04 Dec 2024, 03:00

Hi there, I'm relatively new to GM for 4th edition. I did start up a VTT and load up the game with a couple supplements. Also purchased a couple supplements from DriveThruRPG to see what folks are doing for the Community. If you're looking to write a beginner's scenario I'd start here: https://freeleaguepublishing.com/community-content/

Back to question one. What I typically do with any game is try a couple icebreaker sessions. Random encounters that I get together to see how well the PCs adjust to decision making as a team. I pick a couple random encounters with animals or obviously bad intent people as adversaries and see how they handle it. After that, I typically push the content forward to the direction the PCs take it. I picked up 'Soldier's, Farms and Refugees' and find that it has a plethora of point to point encounters that I can roll out ahead of time and build into a night of fun. The size of the group is about like yours, and I'm looking to see if I can condense events leading into a campaign or at least drop several story arc hints for longer play.

My campaign on a Virtual Table Top (VTT) will be a new experience; never done that before and it seems like it lets the players drive a little more than I'm used to. That's a good thing. I'm thrilled at the level of support that Free League put into their #T2k4E offering, and I think it's a smart way forward after third edition got too complex for my PCs to follow (as well as the page flipping nightmare of conflict resolution).

I haven't GM'd in decades (!!) so this will be exciting. I have some veteran bros and their main squeezes who I'm targeting with this, so we'll see how that works out. We all like board games and some of them like table top RPGs but time has been the hardest struggle. Hopefully the VTT will forego the time investment.
 
PeterRandel
Posts: 15
Joined: Wed 24 Feb 2021, 18:30
Location: Greve, Denmark
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Re: New GM with a question

Fri 13 Dec 2024, 16:12

Hi there,
I have published a piece on the town of Wielun (south of Kalisz) where there is a scenario included.
You can get it for free (or whatever you think it is worth - PWYW) here:
https://www.drivethrurpg.com/en/product ... id=1752035

This is basically where our campaign is starting.
See also here:
https://twilight2000campaign.wordpress. ... paign-log/

Also - any feedback on the Wielun paper is much appreciated. It is done for my own campaign, but if you can use it as a way to start you own that is just great :-)

/Peter
My writing on DriveThruRpg
https://www.drivethrurpg.com/en/browse?author=%22Peter%20Randel%20Jensen%22&affiliate_id=1752035

Great Dark Resources
https://open.spotify.com/show/57Uv37AC8qW7zBfJbL4BMd?si=jPbAA0_7TOSrYtqCyNZlxQ
 
kcdusk
Posts: 32
Joined: Mon 24 Oct 2022, 23:09

Re: New GM with a question

Tue 17 Dec 2024, 10:41

1. You could start with either of two extremes from an equipment point of view (since players seem really interested in equipment, especially when getting into T2K or a first scenario). You could have the PCs start as captured prisoners of war, and have them escape unarmed, so they have to focus on evading capture and potentially figthing only the elements (cold, snow, lack of food and water, no sleep equipment). Working their way up from nothing could generate a lot of value for the players as they steal a farmers rife, find a beat up old pistol and eventually start to fight back with gradually more suitable firearms.

Or, have the players start with "everything". As the Ref, offer them a tank for example (or have the players choose any APC). They will soon learn that;
  • vehicles run out of fuel fast
    fuel is hard to come by
    vehicles are noisy, and can attract a lot of attention
    Even tanks may not be as formidable as first thought. Perhaps the tank only has 1D6 rounds of ammunition left for example
Escape from Krakow is a short beginning scenario if you can lay your hands on V1.0.

Personally I'd be inclined to make up your own. Maybe you already have a thread of an adventure in mind? Or even just having the Players move overland for 2 or 3 days with random encounters (which you may be able to join into a larger scenario as you get creative in your own mind with whats presented).

Even travelling overland without enemy contact can be a challenge if you intend to track food, water, sleep, the impact of cold or sleeping rough.

FWIW using any pre-made scenario will mean you invest a lot of time to read, understand and prepare the scenario. This can be a lot of work. And whatever you do, the PCs will go in a direction you never considered anyway! So don't spend too much time planning their direction of travel in advance as it can be wasted time.

I love knowing new players and PCs are jumping off in new games though, good luck! Perhaps consider AAR or game updates also for the rest of us.
Beep me when the apocalypse comes - Buffy Sommers
 
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FatherJ_ct
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Location: Northeast U.S.A. [CT]
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Re: New GM with a question

Sun 05 Jan 2025, 08:08

Hey guys, I have a couple questions I need help with. I'm getting ready to start a campaign, but I'm a little stuck on how to proceed.

1. Does anyone know of a solid beginner scenario? Either home brewed on online (ie...Drivethru)

2. If I decide to create a beginner friendly one, what would you recommend putting in it?

The group will be 3 PCs and an NPC ran by me.
You can use one of the scenario sites included with the corebooks, draw a couple of random event cards and use that as your jumping off point. Drivethru has a lot of community content for scenarios as well.

Really depends on what you are interested in running for a story, in combination with what the type of gameplay the players are interested in.

I started out with a campaign with a "mcguffin", operation reset had one of its main points to rescue fusion scientists that had been working on ITER prewar, survived war, and made a breakthrough for using a reduced sized stellerator. Scientists had been in warsaw, evac'd southwest when war was coming, captured by soviets but they got word out to NATO and team of delta/rangers ran opt to get them out (spearheaded with the 2nd armored then wound their way back through lines to the 5th ID just as it got overrun).

So players had a goal of finding scientists current locale, then get them out of poland to evac site in Wilhelmshaven Germany.

Just sandboxed my/our way through poland to german border, close enough for a FARP (forward arming and refueling point) of two of the last chinook helicopters in european theatre to airlift them back to Wilhelmshaven [this was mostly me trying to get them to america faster as we were just past a year of playing at this point).

Between that mcguffin and waiting for the U.S. evac to america (doing special missions to assist with those efforts in/around germany), We are closing on year two of a weekly campaign. Last few months realtime has been them deciding to Base Build a mothballed Type 143A Gepard class back into usable condition (with some customizations of the back deck using shipping containers, since all the missile racks were stripped/gone).

I figure 4-5 more sessions will get them back to america with the evac fleet, Task Force 34. :)

So two years, based on just an initial scenario with initial mcguffin goal (direction) and just sandbox prepping each session as we went.

Also, now with AI, you can really get some help with suggestions for plot hooks etc.

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