Hello everyone.
Is there any definitive set of rules that can be used when creating new spells in YZ?
I mean balance-wise.
Like "if it does X it should cost Y and have a level of Z"
or "Spell cannot affect an area greater than X"
Or more of universe-balancing rules like "you cant create element out of nothing" (which is used both for element magic and stone singing / magma song).
Maybe someone tried to create new spells and did more deeper analysis of the existing ones?
Thanks in advance.