Mightnire
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Joined: Mon 09 Sep 2024, 07:33

Mutations/modules questions

Mon 09 Sep 2024, 07:36

I have now played the game once, and i find it very awesome to play, however i was wondering if ther is a limit to spending mutations?

I mean if you use a mutation can in be used the next round as well or is the mutation removed when used? In the rules it states that mutations/modules are unstable so it would make sense.

In my game i had a guy with the mutation that gave him 3 mutation points for free, and he just did that instantly every new round and was able to completely stomp the game due to that. We could not really do anything about it.

We had to limit it ourselves in order for it to playable.

Same player had the ability to 'in line of sight' make a character move long distance pr m point used. The rules does not state that line of sight is 'long distance' so every round he could just move one of our units as he pleased, because every unit, not behind a wall, was in line of sight. So is there a limit to line of sight?

The puppeteer mutation states that you can force an enemy to use an action, but 'forcing' another player to use an action, just seems positive for the player being forced. Or do we misunderstand that mutation?

I have read all threads in this forum and could not find answers to these :)
 
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Fenhorn
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Re: Mutations/modules questions

Mon 09 Sep 2024, 09:32

Mutations are powerful (and they are not removed when used).

Regarding Psionic Boost, sure it is powerful, but that is also his action for the round. In a game that usually lasts around five rounds, that is a bit of a big deal, if he uses this, he doesn't attack anyone, he doesn't pick up any artifact or help someone recover. The character is a support character, his job is pretty much to earn M-points to the group, so the other models in his group can shine.

When it comes to Puppeteer, it forces a number of models (within LoS) to make a Survival test and those models that fails, the player (of the model that used puppeteer) can immediately use them for one action (i.e. he controls them).
"Thanks for noticing' me." - Eeyore
 
Mightnire
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Joined: Mon 09 Sep 2024, 07:33

Re: Mutations/modules questions

Mon 09 Sep 2024, 09:54

Mutations are powerful (and they are not removed when used).

Regarding Psionic Boost, sure it is powerful, but that is also his action for the round. In a game that usually lasts around five rounds, that is a bit of a big deal, if he uses this, he doesn't attack anyone, he doesn't pick up any artifact or help someone recover. The character is a support character, his job is pretty much to earn M-points to the group, so the other models in his group can shine.

When it comes to Puppeteer, it forces a number of models (within LoS) to make a Survival test and those models that fails, the player (of the model that used puppeteer) can immediately use them for one action (i.e. he controls them).
Okay thank you,

So how about LoS? How is that defined? Even if someone is standing behind terrain, but not all of their body is covered, they would still be within line of sight, no matter the distance between the models?
 
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Fenhorn
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Re: Mutations/modules questions

Mon 09 Sep 2024, 10:12

If no part of the target model is visible (the base doesn’t count), the line of sight is blocked <>

If your model can "see" any part of the target model, then he is within LoS of that model (and vice versa). This means as long as some part of the model is visible, the model can be seen and be attacked (sure, he is in cower).
"Thanks for noticing' me." - Eeyore
 
Mightnire
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Re: Mutations/modules questions

Mon 09 Sep 2024, 10:24

If no part of the target model is visible (the base doesn’t count), the line of sight is blocked <>

If your model can "see" any part of the target model, then he is within LoS of that model (and vice versa). This means as long as some part of the model is visible, the model can be seen and be attacked (sure, he is in cower).
Yeah okay so distance does not matter! :) Thank you for your fast replies, and all of your other replies in other threads, they really help hehe

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