Really enjoy the simplicity and beer and pretzel feel to the game.
Unfortunately, some rules and wordings are a bit unclear at times (and it might be due to English not being my native language).
1) Movement (p.6) says
Does this mean that you need to move along the Measurement ruler or can you change direction?A model can turn as many times as it likes as it moves, but it must follow a defined path....
And if the model can change direction, does it only count in increments of Close movement sections?
2) When making a move/sprint/charge it mentions that the Move may/may not cross models/terrain. What exactly is the move and how are you measuring it?
I know this is a bit of a detail question. Is it the measuring template that may are to taken into account for when crossing things or the model's base?
If it is the model's base, are you supposed to move the model along the center of the measuring tool?
Just want clarification.
3) When making a Step move, how is that supposed to be measured?
4) Can you cross over friendly models when making a Charge?
5) When making a Sprint, the facing of the model remains the same as when it started the Sprint, correct?
6) Am I correct in thinking that you can't take damage from Pushing when doing an Improvised attack?
7) No models start the game with M-points as far as I can see. Or did I miss this in the book?
8) When a model is Taken out and drops it's artifacts, are you supposed to place the cards on the spot it was standing or an artifact token?
Placing the cards instead of a token there seems a bit strange.
9) Am I correct in thinking that the Landshark and Zone ghouls cards remain for the rest of the game after being drawn?
10) Mutation & Modules - Enhance:
A) Can they only be used by a model that has already been activated? or is it supposed to be the activating model?These cards can be triggered by an activated model as part of making
another action, increasing the effectiveness of this action in some way.
It is allowed to activate several Enchance mutations/modules in
the same action, or Enhance abilities in the same action as an Action ability, but m-points
must be paid separately for each.
B) Are they activated in addition to the normal action taken by the activating model?
11) Human plant / Venomous bite: What does Unarmed meele attack actually mean? Is it an Improvised melee attack?
The rulebook does not seem to mention Unarmed meele attacks.
Can the models attacked with these powers make a Counterattack, since they were the target of a melee attack?
12) Malleable: The model can move through Blocking terrain but not Low terrain while charging. Is that correct?
13) Insect wings: The power says
So it moves and the fires an Aimed shot, correct?...and fires Aimed from there and then lands on the same spot.
The wording is a bit strange there.
14) Climber: Can I activate this power in the middle of a Move during a Move & Attack action?
The power mentions that
In other words, can I:The vertical move can occur at any point during the action...
- Start my Move and move 1".
- Activate the mutation to move Long across a piece of terrain.
- Continue my Move for the rest 4"
15) If yes, how does that work in case of making a Charge, Sprint or even Aimed fire?
16) Sprinter: Can a model with this power use it in addition to it's regular action, in effect getting an action + the Sprint power?
Or does it replace the normal action for the activating model?
Thanks