Attributes and skills, mixing and matching
Posted: Thu 11 Jan 2024, 04:19
I'm preparing to run the game, and I'm considering the possibility of mixing and matching different attributes and skills in certain situations, when it would make sense. An example would be someone with fight or marksmanship skill could use the skill + Wits when trying to figure out a weakness or pattern in an adversary attack, possibly to get a bonus in a later roll. Or maybe with craftsmanship + wits, to understand how some structure was made or how a craft works (since strength would not help in this case at all).
Anyone tried something like that, or any insights on this?
Anyone tried something like that, or any insights on this?