I'm working on another Dragonegg adventure, and it occurred to me; is a "magical" puzzle appropriate in this setting considering the smaller access to the magic skill for players compared to other magical systems? I was thinking about trying to skirt the issue with a 'Myths & Legends' check, but that will only get one so far logically.
The challenge in its current form is being able to identify the command to deactivate a magic seal. (with those of the Elementalism school being granted a boon)
Thoughts? maybe something like a fantasy post-it note under the desk for the thief to find? or am overthinking the rules of the world as they are?
Thanks for any thoughts you may have.
--Joe