Quentin
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Joined: Tue 11 Jul 2023, 11:17

Multiple Dodge rules

Wed 19 Jul 2023, 08:55

Hi
Some questions about using Dogde multiple times in one round, i.e with talent Fast Footwork
1) character is targeted by 4 attacks in a round and he wants to Dodge them all by going prone:
- he goes prone after the first attack and can he still dodge other attacks while prone ignoring this -2 modification for staying on his feet?
- Do all attackers after the first one get +2 modification to their attack while the character is prone?
2) Can the character attack enemies at Arm's length while prone?
3) For Rank 3 of the Fast Footwork I still have to use one Fast action to declare Dodge? And if I spend this action I can then Dodge as many attacks as I want to?
 
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Fenhorn
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Re: Multiple Dodge rules

Wed 19 Jul 2023, 09:11

1) character is targeted by 4 attacks in a round and he wants to Dodge them all by going prone:
- he goes prone after the first attack and can he still dodge other attacks while prone ignoring this -2 modification for staying on his feet?
- Do all attackers after the first one get +2 modification to their attack while the character is prone?
You always do one action after another. If you are attacked and you decides to dodge and go prone to avoid the -2, then any other attacks against you will be done with +2 and yes a prone character can dodge and since he is already prone he will not get the -2 to his dodge.
2) Can the character attack enemies at Arm's length while prone?
Nope, the only "attack" you can do while prone is shove.
3) For Rank 3 of the Fast Footwork I still have to use one Fast action to declare Dodge? And if I spend this action I can then Dodge as many attacks as I want to?
If you spend one of your two standard actions dodging, the Fast Footwork rank is activated and you can for the rest of the round dodge as many times you like, but of course you can only make one defense roll against each attack.
"Thanks for noticing' me." - Eeyore
 
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Dizzyfugu
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Joined: Mon 15 May 2023, 10:52

Re: Multiple Dodge rules

Wed 19 Jul 2023, 10:04

You need a Fast action to dodge one attack, so that you can normally try to avoid up to two attacks (using both standard Slow and Fast action) while doing nothing else that round.
Fast Footwork 1 allows you to dodge one attack under any circumstance, so that you can use the Slow and Fast action for other thing like approaching an enemy and make an attack. It's like a free action "on top"
Fast Footwork 3 is insofar different that you now have the alternative to dedicate the Fast Action of a round to defensive measures. You must declare this, that's how we handle it in our group, because using Rank 3 plus Rank 1 appears unlogical and too powerful to be "opportunistic". However, if the Fast Action is dedicated to dodging, an unlimited number of attacks may be tried to be avoided once during that round. Note that Rank 3 "cancels" Rank 1. You either have "always one free dodge" per round, or you can attempt to dodge any incoming attack once.
Apart from that, the situational modifiers for anyone involved in an attack come into play, one by one per dodged attack, and these might change in the course of the round. This can be the type of attack (Slash/Stab) or through the defender being (already) prone. While prone the attack modifier is granted to any attack until the character gets up again, using a Fast (or Slow) Action. IMHO, dodging is still possible, but attacking from the ground is very limited.
Also note that Steady Feet 3 prevents a character from going prone through dodging. Expensive, but a great tactical add-on for professional dodgers. ;-)
 
Quentin
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Joined: Tue 11 Jul 2023, 11:17

Re: Multiple Dodge rules

Wed 26 Jul 2023, 08:59

Also note that Steady Feet 3 prevents a character from going prone through dodging. Expensive, but a great tactical add-on for professional dodgers. ;-)
Maybe I have some old print but In my book, this talent works differently:
STEADY FEET
You have good balance and cannot be knocked over easily.
✥ RANK 1: SHOVING you to the ground requires two x instead of one.
✥ RANK 2: You cannot be SHOVED to the ground.
✥ RANK 3: You get up from a prone position without spending an action on it. It still needs to happen at your turn in the round.

Is there any errata for this or something?
 
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Dizzyfugu
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Re: Multiple Dodge rules

Wed 26 Jul 2023, 09:14

You are correct, I had it memorized differently - but getting up "for free" is already a nice help, even though I am not certain if it's justified to require a rank 3 Talent?
As an addendum, the Reforged Power supplement introduced Talent ranks beyond 3 and at 4 it allows to "Ignore the -2 penalty to remain standing when performing a dodge."

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