Sat 26 Aug 2023, 22:02
Sorry to necro, but I've been giving this some thought as well. My thought was to start with kids, then have almost episodic adventures (roughly once a year, game time). I think there are three big considerations:
First, you want to define "kid." There is a huge difference between a 10-year old and a 13- or 14-year old adolescent.
Second, once you've made that choice, you have the basis for whether you want to go "weaker than by-the-book PCs to BTB PCs" or "BTB PCs to "stronger than BTB PCs." For my ideas, I'd start with capable adolescents, and every couple of years give them a stat-bump and a skill bump (maybe two), until they are fully adult. They'd end up exceptional adults, if they survive that long. For example, instead of being hunted by xenomorphs, they could become the hunters, as in some of the novels.
Third, you want to decide just how dark to make things. In the absence of short-term agendas that encourage the PCs to fuck each other over for a percentage (which, BTW, is one of my favorite parts of cinematic ALIEN adventures), if you want to keep some of the psychological horror, you'd need to go pretty hard into human darkness, I think. I'm not so sure how deep I could go without squeamishness.
Jeff Wilder | San Francisco Bay Area
"And if you bore me, you lose your soul to me." | Belly