mollusk8526
Topic Author
Posts: 22
Joined: Mon 20 Mar 2023, 16:07

[Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Tue 13 Jun 2023, 15:39

Hi! I recently finished making the entire starter campaign as a "Simple World Building" module in FoundryVTT. The module features all maps available in the starter campaign using free tile assets from Forgotten Adventures. The maps are complete with walls, terrain, doors (locked, unlocked, opened/closed as described in the campaign material), light sources, sound effects, ambient sound, weather effects, icons representing trasure or other POIs, enemies and NPC's pre-placed according to the campaign, to-scale grid according to the DoD rules and animations to bring the world to life. All maps and assets are layed out in a way to be as faithful as possible to how the starter campaign describes it.

In addition, I also included some free, generic battlemaps and "athmosphere" images and resources which can be used to describe events as they happen to the players. The module is available in both Swedish and English.

Important Notes
  • I have not included rollable tables, rule help or map help. You need to add that yourselves if you want more automation.
  • I've created these maps and resources in the Simple World Building module while we wait for the official DoD FoundryVTT
  • Most maps should be usable outside of FoundryVTT (for example Roll20). See the repo for more details

The module can be downloaded from the github release page:
https://github.com/protohuf/dod-campaig ... ag/v1.0-en

For more information and an overview of what's included, visit the github page:
https://github.com/protohuf/dod-campaign

HELP WANTED: If you have some time to spare, please help refine the module and/or submit your bug fixes to the repo, thanks
 
mollusk8526
Topic Author
Posts: 22
Joined: Mon 20 Mar 2023, 16:07

Re: [Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Wed 21 Jun 2023, 17:08

Just wanted to let everyone know I've updated the DoD Campaign to version 1.1. The new version contains completely rewamped maps of Bothilds Lode. I was never happy with the old maps so I went back and re-made them "propperly" now. Hope you like them.

You can preview the new maps here:

https://github.com/protohuf/dod-campaign#bothhilds-lode

New link to version 1.1:

https://github.com/protohuf/dod-campaig ... ag/v1.1-en
 
bearded&beautiful
Posts: 1
Joined: Mon 26 Jun 2023, 05:00

Re: [Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Mon 26 Jun 2023, 05:03

As someone who has begun running this campaign for a few sessions and trying to create the same in FoundryVTT, this is a godsend. I need to update my VTT, but will definitely be using this going forward. Thank you so much for sharing!
 
mollusk8526
Topic Author
Posts: 22
Joined: Mon 20 Mar 2023, 16:07

Re: [Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Mon 26 Jun 2023, 09:34

As someone who has begun running this campaign for a few sessions and trying to create the same in FoundryVTT, this is a godsend. I need to update my VTT, but will definitely be using this going forward. Thank you so much for sharing!
That's great to hear! My pleasure
 
mollusk8526
Topic Author
Posts: 22
Joined: Mon 20 Mar 2023, 16:07

Re: [Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Wed 28 Jun 2023, 11:55

I've released version 1.2 which adds ambient sound and music to most scenes

https://github.com/protohuf/dod-campaig ... ag/v1.2-en
 
mollusk8526
Topic Author
Posts: 22
Joined: Mon 20 Mar 2023, 16:07

Re: [Unofficial] Entire Campaign as FoundryVTT Simple World Building Module

Tue 22 Aug 2023, 00:10

Hi! I have (hopefully) just released the Final version of my Dragonbane Campaign addon content for FoundryVTT. This version makes these assets compatible with the official FoundryVTT dragonbane world system and module.

My asset pack adds tiled/battlemaps of all campaign maps, dynamic lighting, sound effects, extra maps not included in the campaign (which I really think should’ve been), tokens for NPC’s and monsters that don’t have official graphics, ”mood images” for the various events and travel encounters, generic battlemaps for forests, town, plains, mountains and tavern (so you don’t have to play on a flat no-environment map) as well as playlists of mood music and ambient sounds for dungeons/caves/forests/boss encounters etc.

I hope this content will enhance my fellow FoundryVTT GM’s games as much as it has mine

https://github.com/protohuf/dod-campaign

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