So, I was looking through the vehicles (picking out which the enemy will use in an attack on the PC's) and noticed that it seems that they've just taken the armor thickness into account and not the effective armor thickness with accounts to angles.
For example, the BMP-1 has around 7-19 mm of armor on the front, depending on which piece you measure.
But the effective thickness is around 40-50mm due to the extreme angles of the hull at the front.
Meanwhile, the side and rear has 17-18mm or armor at flat angles.
And yet, in-game, the BMP-1 gest just a flat 5 armor rating to both front and sides.
That means that you can easily penetrate a BMP-1 from the front with a .50 cal sniper rifle, no matter where you hit.
But in real life, you wouldn't be able to penetrate the front of the hull due to the extreme angles.
I think I'll be going through all my vehicles and adjusting the armor values to the effective thickness value equivalent using the conversion rules in the back of the book.
Because they don't seem right to me. And if the BMP is wrong, then I'm sure a lot of other vehicles are wrong as well. Looking at Strv 103, I think they might be, as well... armor 8 would represent an armor value of around 100mm... And while the Strv 103 has only around 40mm of hull armor, it's at such an extreme angle that it effectively is more than 200mm thick to oncoming projectiles.