simontmn
Topic Author
Posts: 55
Joined: Thu 09 Feb 2023, 00:18

Minion Monsters

Tue 21 Feb 2023, 12:15

Zombie (NPC)
Movement: 4 Damage Bonus: STR +D6
Typical Armor: 0 HP: 12, but takes half from blunt & piercing damage.
Skills: Brawling 10
Typical Weapons: Bash, 1d6+1D6 STR blunt, Blunt Object D8+D6 blunt
The living dead shuffle forward slowly to the attack. Clumsy, but with near-superhuman strength (STR 16), they can be dangerous in numbers, or to those without the right weapons. Zombies never Parry or Dodge.

Ogre, Man-Sized (NPC)
Movement: 10 Damage Bonus: STR+D6
Typical Armor: Studded Leather (2) HP: 22
Skills: Awareness 10, Bushcraft 10, Brawling 14, Axes 14, Hammers 14
Heroic Abilities: Robust x3
Typical Weapons: Two-Handed Axe, 2D10+1D6 STR slashing, or Heavy Warhammer 2D10+1D6 Blunt
These ugly brutes stand the height of a man, but are far broader and stronger (STR 18). They are known to crave the flesh of Kin, especially Elves, Halflings, and Humans.

I have some old Chronicle ogre minis and I always felt they were scarier than giant-size ogres, especially when you're cooking over their camp fire. I licence the above two stat blocks free for commercial and other use. If using commecially please put "by Smon" in the credits for good karma. :D
 
simontmn
Topic Author
Posts: 55
Joined: Thu 09 Feb 2023, 00:18

Re: Minion Monsters

Tue 21 Feb 2023, 14:24

Suggested OD&D to Dragonbane Conversion
Armor Value=9-AC. AC 8 – leather (1) AC 7 – studded (2) AC 5 – chain (4) AC 3 – plate (6) etc.
Hit Points= HDx10, +/- 2 per modifier. Eg ½=5, 1-1=8, 1=10, 1+1=12, 2=20, 2+2=24, 3=30, 3+1=32, 4+1=42, etc.
Damage is usually about double, likewise.
Hit Dice > Typical Skill.
0.5 8
1-1 10
1 12
1+1 13
2 14
3 15
4 16
5 18
6+: MONSTER
 
simontmn
Topic Author
Posts: 55
Joined: Thu 09 Feb 2023, 00:18

Re: Minion Monsters

Tue 21 Feb 2023, 14:27

Sample Conversions

Bugbear (NPC)
Movement: 12 Damage Bonus: STR+D6
Typical Armor: 2 (studded), may have large shield. HP: 32
Skills: Bushcraft 10, Awareness 10, Stealth 15, Brawling 15, Hammers 15
Typical Weapons: Morningstar 2D8+1D6 Bludgeoning, Flail 2D8+1D6 Bludgeoning, Light Warhammer 3D6 Bludgeoning.

Gnoll (NPC)
Movement: 12 Damage Bonus: STR+1D4, AGL+1D4
Typical Armor: 0 HP: 12, but takes half from blunt & piercing damage.
Skills: Brawling 10
Typical Weapons:
Typical Armor: 1 (leather), may have small shield. HP: 20
Skills: Awareness 12, Bushcraft 12, Hunting & Fishing 14, Bow 14, Spear 14, Axe 14
Typical Weapons: Longbow D12+D4, Short Spear D10+D4, Handaxe 2D6+D4
 
simontmn
Topic Author
Posts: 55
Joined: Thu 09 Feb 2023, 00:18

Re: Minion Monsters

Tue 21 Feb 2023, 15:02

Giant Rat (Animal)
Movement 12 HP 5 Attack: Bite (skill level 8, damage D6), Awareness 12, Evade 10, Sneaking 12

Kobold (NPC)
Movement: 10 Damage Bonus: -
Typical Armor: -, often have small shields HP 5
Skills: Spear 8 Sword 8
Typical Weapons: Short Spear D10, Short Sword D10

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